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	<id>http://flocke.bplaced.net/botf/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ketteringdave</id>
	<title>BOTF-Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://flocke.bplaced.net/botf/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ketteringdave"/>
	<link rel="alternate" type="text/html" href="http://flocke.bplaced.net/botfwiki/Special:Contributions/Ketteringdave"/>
	<updated>2026-04-17T22:47:08Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.42.1</generator>
	<entry>
		<id>http://flocke.bplaced.net/botf/wiki/index.php?title=Ship_Type&amp;diff=115</id>
		<title>Ship Type</title>
		<link rel="alternate" type="text/html" href="http://flocke.bplaced.net/botf/wiki/index.php?title=Ship_Type&amp;diff=115"/>
		<updated>2010-05-30T03:52:05Z</updated>

		<summary type="html">&lt;p&gt;Ketteringdave: /* Cruiser */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Scout ==&lt;br /&gt;
Small, agile craft with long range sensors to explore the galaxy or keep tabs on your neighbors.  When present in combat, these ships provide extra details about the enemy, but don&#039;t last long if subject to attack.&lt;br /&gt;
&lt;br /&gt;
== Destroyer ==&lt;br /&gt;
Small, agile craft with greater combat effectiveness, these ships serve three main roles:  hit-and-run attacks against weak targets, stealing credits from an enemy by raiding, or protecting your empire by intercepting enemy intruders.&lt;br /&gt;
&lt;br /&gt;
== Cruiser ==&lt;br /&gt;
The workhorse of your fleet, these ships are usually larger and slower, but excel in combat with extra offensive weaponry and extended defensive capabilities.  Capable of defending against enemy fleets, eliminating enemy fortifications, or leading a planetary assault.&lt;br /&gt;
&lt;br /&gt;
== Strike ==&lt;br /&gt;
These ships trade speed and defensive strength for extra firepower.  Their extra torpedo launchers make attacks on enemy systems more effective, if they can get past any orbital defenses.&lt;br /&gt;
&lt;br /&gt;
== Command ==&lt;br /&gt;
The pride of your fleet, these ships are the pinnacle of your empire&#039;s research is ship-building.  These enhanced cruisers excel in combat, but are also more expensive than their predecessors.  &lt;br /&gt;
&lt;br /&gt;
== Colony Ship ==&lt;br /&gt;
Though unarmed, these ships are necessary for almost all peaceful expansion, with the ability to terraform lifeless planets and start new colonies in empty systems,&lt;br /&gt;
&lt;br /&gt;
== Troop Transport ==&lt;br /&gt;
Also unarmed, these ships are necessary for aggressive expansion, providing the troops necessary to construct military outposts, upgrade these stations into starbases, or invade enemy systems to seize control of resources.&lt;br /&gt;
&lt;br /&gt;
== Outpost ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Starbase ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Alien ==&lt;/div&gt;</summary>
		<author><name>Ketteringdave</name></author>
	</entry>
	<entry>
		<id>http://flocke.bplaced.net/botf/wiki/index.php?title=Ship_Type&amp;diff=64</id>
		<title>Ship Type</title>
		<link rel="alternate" type="text/html" href="http://flocke.bplaced.net/botf/wiki/index.php?title=Ship_Type&amp;diff=64"/>
		<updated>2009-08-10T05:50:26Z</updated>

		<summary type="html">&lt;p&gt;Ketteringdave: Created page with &amp;#039;== Scout == Small, agile craft with long range sensors to explore the galaxy or keep tabs on your neighbors.  When present in combat, these ships provide extra details about the …&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Scout ==&lt;br /&gt;
Small, agile craft with long range sensors to explore the galaxy or keep tabs on your neighbors.  When present in combat, these ships provide extra details about the enemy, but don&#039;t last long if subject to attack.&lt;br /&gt;
&lt;br /&gt;
== Destroyer ==&lt;br /&gt;
Small, agile craft with greater combat effectiveness, these ships serve three main roles:  hit-and-run attacks against weak targets, stealing credits from an enemy by raiding, or protecting your empire by intercepting enemy intruders.&lt;br /&gt;
&lt;br /&gt;
== Cruiser ==&lt;br /&gt;
The workhorse of your fleet, these ships are usually larger and slower, but excel in combat with extra offensive weaponry and extended defensive capabilities.  Capable of defended against enemy fleets, eliminating enemy fortifications, or leading a planetary assault.&lt;br /&gt;
&lt;br /&gt;
== Strike ==&lt;br /&gt;
These ships trade speed and defensive strength for extra firepower.  Their extra torpedo launchers make attacks on enemy systems more effective, if they can get past any orbital defenses.&lt;br /&gt;
&lt;br /&gt;
== Command ==&lt;br /&gt;
The pride of your fleet, these ships are the pinnacle of your empire&#039;s research is ship-building.  These enhanced cruisers excel in combat, but are also more expensive than their predecessors.  &lt;br /&gt;
&lt;br /&gt;
== Colony Ship ==&lt;br /&gt;
Though unarmed, these ships are necessary for almost all peaceful expansion, with the ability to terraform lifeless planets and start new colonies in empty systems,&lt;br /&gt;
&lt;br /&gt;
== Troop Transport ==&lt;br /&gt;
Also unarmed, these ships are necessary for aggressive expansion, providing the troops necessary to construct military outposts, upgrade these stations into starbases, or invade enemy systems to seize control of resources.&lt;br /&gt;
&lt;br /&gt;
== Outpost ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Starbase ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Alien ==&lt;/div&gt;</summary>
		<author><name>Ketteringdave</name></author>
	</entry>
	<entry>
		<id>http://flocke.bplaced.net/botf/wiki/index.php?title=User_talk:Ketteringdave&amp;diff=63</id>
		<title>User talk:Ketteringdave</title>
		<link rel="alternate" type="text/html" href="http://flocke.bplaced.net/botf/wiki/index.php?title=User_talk:Ketteringdave&amp;diff=63"/>
		<updated>2009-08-10T05:20:44Z</updated>

		<summary type="html">&lt;p&gt;Ketteringdave: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To Do:&lt;br /&gt;
&lt;br /&gt;
[[Scan Strength]]&lt;br /&gt;
&lt;br /&gt;
[[Cloak]]&lt;br /&gt;
&lt;br /&gt;
[[Ship Type]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Strategic Map]]&lt;/div&gt;</summary>
		<author><name>Ketteringdave</name></author>
	</entry>
	<entry>
		<id>http://flocke.bplaced.net/botf/wiki/index.php?title=Category:Strategic_Map&amp;diff=62</id>
		<title>Category:Strategic Map</title>
		<link rel="alternate" type="text/html" href="http://flocke.bplaced.net/botf/wiki/index.php?title=Category:Strategic_Map&amp;diff=62"/>
		<updated>2009-08-10T05:19:53Z</updated>

		<summary type="html">&lt;p&gt;Ketteringdave: Created page with &amp;#039;The strategic map is used to view your empire as a whole, to set ship orders, and to expand your empire through colonization or occupation.&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The strategic map is used to view your empire as a whole, to set ship orders, and to expand your empire through colonization or occupation.&lt;/div&gt;</summary>
		<author><name>Ketteringdave</name></author>
	</entry>
	<entry>
		<id>http://flocke.bplaced.net/botf/wiki/index.php?title=Main_Page&amp;diff=61</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://flocke.bplaced.net/botf/wiki/index.php?title=Main_Page&amp;diff=61"/>
		<updated>2009-08-10T05:18:20Z</updated>

		<summary type="html">&lt;p&gt;Ketteringdave: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Getting started ==&lt;br /&gt;
* [http://meta.wikimedia.org/wiki/Help:Wikitext Formatting Text]&amp;lt;br /&amp;gt;&lt;br /&gt;
* [http://meta.wikimedia.org/wiki/Help:Contents User&#039;s Guide]&amp;lt;br /&amp;gt;&lt;br /&gt;
* [http://www.mediawiki.org/wiki/Manual:FAQ MediaWiki FAQ]&amp;lt;br /&amp;gt;&lt;br /&gt;
To start a new page, type the name to the search box and hit the &amp;quot;go&amp;quot; button. When the page isn&#039;t available yet, you&#039;ll get a red link &amp;quot;create this page&amp;quot;. If you&#039;ve hit the search-button instead, you can use the red link after &amp;quot;You searched for&amp;quot; to create the page.&amp;lt;br /&amp;gt;&lt;br /&gt;
If you want something specific you&#039;ve already seen somewhere in a mediawiki, go there, hit the &amp;quot;edit&amp;quot; or &amp;quot;view source&amp;quot; button to view it&#039;s source.&lt;br /&gt;
&lt;br /&gt;
Some mediawiki features may not be available yet cause there do exist many extensions. If you need one, just ask me.&lt;br /&gt;
&lt;br /&gt;
Cause this wiki is about a game that is still protected by copyrights (as far I know), please at least leave appropriate licensing/copyright notes whenever you&#039;re uploading images like screenshots or artwork and don&#039;t blast the wiki with images, just use them where they fit. You may refer to [[BotF-Wiki:Copyrights]] that I&#039;ve written to reflect this, like I&#039;ve done with the [http://flocke.bplaced.net/botfwiki/index.php?title=File:Birth_of_the_Federation_cover.jpg BotF front cover]. ;)&lt;br /&gt;
&lt;br /&gt;
== General Game Information ==&lt;br /&gt;
Introduction: [[Star Trek: The Next Generation - Birth of the Federation]]&lt;br /&gt;
&lt;br /&gt;
== General Gameplay Information ==&lt;br /&gt;
* [[:Category:Strategic Map|Strategic Map]]&lt;br /&gt;
&lt;br /&gt;
== Troubleshooting ==&lt;br /&gt;
&lt;br /&gt;
== Infos about Mods ==&lt;br /&gt;
&lt;br /&gt;
== Modding Information ==&lt;/div&gt;</summary>
		<author><name>Ketteringdave</name></author>
	</entry>
	<entry>
		<id>http://flocke.bplaced.net/botf/wiki/index.php?title=Category:Map_Objects&amp;diff=60</id>
		<title>Category:Map Objects</title>
		<link rel="alternate" type="text/html" href="http://flocke.bplaced.net/botf/wiki/index.php?title=Category:Map_Objects&amp;diff=60"/>
		<updated>2009-08-10T05:17:42Z</updated>

		<summary type="html">&lt;p&gt;Ketteringdave: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;On the strategic map, any sector which does not contain a habitable system may contain one of the following objects instead.  These objects may help or hinder actions in the sector.  If combat occurs in a sector with a map object, the object will appear in the background during battle.  The only object that affects combat is the nebula (lowers all shields).&lt;br /&gt;
&lt;br /&gt;
[[Category:Strategic Map]]&lt;/div&gt;</summary>
		<author><name>Ketteringdave</name></author>
	</entry>
	<entry>
		<id>http://flocke.bplaced.net/botf/wiki/index.php?title=Scan_Strength&amp;diff=59</id>
		<title>Scan Strength</title>
		<link rel="alternate" type="text/html" href="http://flocke.bplaced.net/botf/wiki/index.php?title=Scan_Strength&amp;diff=59"/>
		<updated>2009-08-10T05:15:57Z</updated>

		<summary type="html">&lt;p&gt;Ketteringdave: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The strategic map is slowly revealed as your explore, but in order to have accurate information about a sector you must have a certain Scan Strength applied to the sector.&lt;br /&gt;
&lt;br /&gt;
== Increase Scan Strength ==&lt;br /&gt;
*Ship sensors&lt;br /&gt;
*Outposts or Starbases&lt;br /&gt;
*System-based scanners&lt;br /&gt;
*Allied empire&#039;s resources&lt;br /&gt;
&lt;br /&gt;
== Decrease Scan Strength ==&lt;br /&gt;
*[[Black Hole]]&lt;br /&gt;
*[[Nebula]]&lt;br /&gt;
*[[Neutron Star]]&lt;br /&gt;
*[[Radio Pulsar]]&lt;br /&gt;
*[[X-ray Pulsar]]&lt;br /&gt;
&lt;br /&gt;
== Strength Values ==&lt;br /&gt;
*A strength of +1 is necessary to detect uncloaked ships in a sector.&lt;br /&gt;
*A strength of +30 is necessary to detect cloaked ships in a sector.&lt;br /&gt;
*A strength of ? is necessary to detect system values from nearby sectors.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
[http://www.armadafleetcommand.com/botf/modules.php?name=Forums&amp;amp;file=viewtopic&amp;amp;t=66 Stealth and Cloak]&lt;br /&gt;
&lt;br /&gt;
[[Category:Strategic Map]]&lt;/div&gt;</summary>
		<author><name>Ketteringdave</name></author>
	</entry>
	<entry>
		<id>http://flocke.bplaced.net/botf/wiki/index.php?title=Scan_Strength&amp;diff=58</id>
		<title>Scan Strength</title>
		<link rel="alternate" type="text/html" href="http://flocke.bplaced.net/botf/wiki/index.php?title=Scan_Strength&amp;diff=58"/>
		<updated>2009-08-10T05:15:08Z</updated>

		<summary type="html">&lt;p&gt;Ketteringdave: Created page with &amp;#039;The strategic map is slowly revealed as your explore, but in order to have accurate information about a sector you must have a certain Scan Strength applied to the sector.  == In…&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The strategic map is slowly revealed as your explore, but in order to have accurate information about a sector you must have a certain Scan Strength applied to the sector.&lt;br /&gt;
&lt;br /&gt;
== Increase Scan Strength ==&lt;br /&gt;
*Ship sensors&lt;br /&gt;
*Outposts or Starbases&lt;br /&gt;
*System-based scanners&lt;br /&gt;
*Allied empire&#039;s resources&lt;br /&gt;
&lt;br /&gt;
== Decrease Scan Strength ==&lt;br /&gt;
*[[Black Hole]]&lt;br /&gt;
*[[Nebula]]&lt;br /&gt;
*[[Neutron Star]]&lt;br /&gt;
*[[Radio Pulsar]]&lt;br /&gt;
*[[X-ray Pulsar]]&lt;br /&gt;
&lt;br /&gt;
== Strength Values ==&lt;br /&gt;
*A strength of +1 is necessary to detect uncloaked ships in a sector.&lt;br /&gt;
*A strength of +30 is necessary to detect cloaked ships in a sector.&lt;br /&gt;
*A strength of ? is necessary to detect system values from nearby sectors.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
[http://www.armadafleetcommand.com/botf/modules.php?name=Forums&amp;amp;file=viewtopic&amp;amp;t=66 Stealth and Cloak]&lt;/div&gt;</summary>
		<author><name>Ketteringdave</name></author>
	</entry>
	<entry>
		<id>http://flocke.bplaced.net/botf/wiki/index.php?title=User_talk:Ketteringdave&amp;diff=57</id>
		<title>User talk:Ketteringdave</title>
		<link rel="alternate" type="text/html" href="http://flocke.bplaced.net/botf/wiki/index.php?title=User_talk:Ketteringdave&amp;diff=57"/>
		<updated>2009-08-06T17:47:04Z</updated>

		<summary type="html">&lt;p&gt;Ketteringdave: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To Do:&lt;br /&gt;
&lt;br /&gt;
[[Scan Strength]]&lt;br /&gt;
&lt;br /&gt;
[[Cloak]]&lt;br /&gt;
&lt;br /&gt;
[[Ship Type]]&lt;/div&gt;</summary>
		<author><name>Ketteringdave</name></author>
	</entry>
	<entry>
		<id>http://flocke.bplaced.net/botf/wiki/index.php?title=User_talk:Ketteringdave&amp;diff=56</id>
		<title>User talk:Ketteringdave</title>
		<link rel="alternate" type="text/html" href="http://flocke.bplaced.net/botf/wiki/index.php?title=User_talk:Ketteringdave&amp;diff=56"/>
		<updated>2009-08-06T17:46:54Z</updated>

		<summary type="html">&lt;p&gt;Ketteringdave: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To Do:&lt;br /&gt;
&lt;br /&gt;
[[Scan strength]]&lt;br /&gt;
&lt;br /&gt;
[[Cloak]]&lt;br /&gt;
&lt;br /&gt;
[[Ship Type]]&lt;/div&gt;</summary>
		<author><name>Ketteringdave</name></author>
	</entry>
	<entry>
		<id>http://flocke.bplaced.net/botf/wiki/index.php?title=User_talk:Ketteringdave&amp;diff=55</id>
		<title>User talk:Ketteringdave</title>
		<link rel="alternate" type="text/html" href="http://flocke.bplaced.net/botf/wiki/index.php?title=User_talk:Ketteringdave&amp;diff=55"/>
		<updated>2009-08-06T17:46:37Z</updated>

		<summary type="html">&lt;p&gt;Ketteringdave: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To Do:&lt;br /&gt;
[[Scan strength]]&lt;br /&gt;
[[Closk]]&lt;br /&gt;
[[Ship Type]]&lt;/div&gt;</summary>
		<author><name>Ketteringdave</name></author>
	</entry>
	<entry>
		<id>http://flocke.bplaced.net/botf/wiki/index.php?title=Black_Hole&amp;diff=54</id>
		<title>Black Hole</title>
		<link rel="alternate" type="text/html" href="http://flocke.bplaced.net/botf/wiki/index.php?title=Black_Hole&amp;diff=54"/>
		<updated>2009-08-06T17:45:55Z</updated>

		<summary type="html">&lt;p&gt;Ketteringdave: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== In-Game Text ==&lt;br /&gt;
&lt;br /&gt;
The gravity well caused by the Black Hole makes sensor readings of this sector unreliable.  Starships in this sector may be destroyed if they drift too close to the event horizon.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
[[Scan Strength]] is reduced by 64 in a sector with a black hole, and by 32 in all adjacent sectors.&lt;br /&gt;
&lt;br /&gt;
Only ships with speed 1 can be destroyed by a black hole.  Outposts and Starbases will not be destroyed if successfully completed.&lt;br /&gt;
&lt;br /&gt;
The chance of destruction is dependent on the type of ship:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; &lt;br /&gt;
![[Ship Type]] !! Chance &lt;br /&gt;
|-&lt;br /&gt;
|Scout || 95% &lt;br /&gt;
|-&lt;br /&gt;
|Destroyer || 80% &lt;br /&gt;
|-&lt;br /&gt;
|Cruiser || 15% &lt;br /&gt;
|-&lt;br /&gt;
|Artillery || 10% &lt;br /&gt;
|-&lt;br /&gt;
|Battleship || 5% &lt;br /&gt;
|-&lt;br /&gt;
|Colony Ship || 50% &lt;br /&gt;
|-&lt;br /&gt;
|Troop Transport || 70% &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Modding ==&lt;br /&gt;
&lt;br /&gt;
The minimum safe ship speed can be found in &#039;&#039;trek.exe&#039;&#039; starting at &#039;&#039;&#039;0x17882C&#039;&#039;&#039; (double - 8 bytes).&lt;br /&gt;
&lt;br /&gt;
The probability of destruction for each ship type can be found in &#039;&#039;trek.exe&#039;&#039; starting at &#039;&#039;&#039;0x6B1E0&#039;&#039;&#039; (40 bytes?) or asm 46BDE0.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
[http://www.armadafleetcommand.com/botf/modules.php?name=Forums&amp;amp;file=viewtopic&amp;amp;t=919 Ship Removal Subroutine]&lt;br /&gt;
&lt;br /&gt;
[http://www.armadafleetcommand.com/botf/modules.php?name=Forums&amp;amp;file=viewtopic&amp;amp;t=59 Trade Routes, Ship Regeneration, Neutron Stars, Black Holes]&lt;br /&gt;
&lt;br /&gt;
[[Category:Map Objects]]&lt;/div&gt;</summary>
		<author><name>Ketteringdave</name></author>
	</entry>
	<entry>
		<id>http://flocke.bplaced.net/botf/wiki/index.php?title=Nebula&amp;diff=53</id>
		<title>Nebula</title>
		<link rel="alternate" type="text/html" href="http://flocke.bplaced.net/botf/wiki/index.php?title=Nebula&amp;diff=53"/>
		<updated>2009-08-06T17:44:57Z</updated>

		<summary type="html">&lt;p&gt;Ketteringdave: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== In-Game Text ==&lt;br /&gt;
Sensor readings are less reliable within the Nebula.  Starships will not be protected by shields within the Nebula.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
[[Scan Strength]] is reduced by 64 in a sector with a nebula.&lt;br /&gt;
&lt;br /&gt;
[[Ship Type|Outposts or Starbases]] constructed in a nebula will also begin combat without shields.&lt;br /&gt;
&lt;br /&gt;
[[Category:Map Objects]]&lt;/div&gt;</summary>
		<author><name>Ketteringdave</name></author>
	</entry>
	<entry>
		<id>http://flocke.bplaced.net/botf/wiki/index.php?title=Neutron_Star&amp;diff=52</id>
		<title>Neutron Star</title>
		<link rel="alternate" type="text/html" href="http://flocke.bplaced.net/botf/wiki/index.php?title=Neutron_Star&amp;diff=52"/>
		<updated>2009-08-06T17:43:16Z</updated>

		<summary type="html">&lt;p&gt;Ketteringdave: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== In-Game Text ==&lt;br /&gt;
Radiative (sic) emissions from the Neutron Star make sensor readings of this sector unreliable.  Ships which enter the sector may be damaged or destroyed by the Neutron Star&#039;s magnetic field.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
[[Scan Strength]] is reduced by 8 in a sector with a neutron star.&lt;br /&gt;
&lt;br /&gt;
Any ship that begins a turn in a sector with a neutron star will suffer 225 points of damage, applied first to shields and then to hull points.  &lt;br /&gt;
&lt;br /&gt;
[[Cloak|Cloaked]] ships will still be protected by their full shield strength.&lt;br /&gt;
&lt;br /&gt;
== Modding ==&lt;br /&gt;
The damage value is listed in two places in &#039;&#039;trek.exe&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
The value at &#039;&#039;&#039;0x6B104&#039;&#039;&#039; (4 bytes) is used to check if a ship is completely destroyed by the neutron star.&lt;br /&gt;
&lt;br /&gt;
The value at &#039;&#039;&#039;0x6B1A5&#039;&#039;&#039; (4 bytes) is used to determine damage (if any) to a ship that survives the encounter.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
[http://www.armadafleetcommand.com/botf/modules.php?name=Forums&amp;amp;file=viewtopic&amp;amp;t=59 Trade Routes, Ship Regeneration, Neutron Stars, Black Holes]&lt;br /&gt;
&lt;br /&gt;
[[Category:Map Objects]]&lt;/div&gt;</summary>
		<author><name>Ketteringdave</name></author>
	</entry>
	<entry>
		<id>http://flocke.bplaced.net/botf/wiki/index.php?title=User_talk:Ketteringdave&amp;diff=51</id>
		<title>User talk:Ketteringdave</title>
		<link rel="alternate" type="text/html" href="http://flocke.bplaced.net/botf/wiki/index.php?title=User_talk:Ketteringdave&amp;diff=51"/>
		<updated>2009-08-06T17:41:35Z</updated>

		<summary type="html">&lt;p&gt;Ketteringdave: Created page with &amp;#039;Scan strength&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Scan strength]]&lt;/div&gt;</summary>
		<author><name>Ketteringdave</name></author>
	</entry>
	<entry>
		<id>http://flocke.bplaced.net/botf/wiki/index.php?title=X-ray_Pulsar&amp;diff=45</id>
		<title>X-ray Pulsar</title>
		<link rel="alternate" type="text/html" href="http://flocke.bplaced.net/botf/wiki/index.php?title=X-ray_Pulsar&amp;diff=45"/>
		<updated>2009-08-02T05:07:42Z</updated>

		<summary type="html">&lt;p&gt;Ketteringdave: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Xraypulsar.gif|frame|On each turn, the pulsar&#039;s sensor-distorting effects expand or contract.]]&lt;br /&gt;
== In-game Text ==&lt;br /&gt;
Radiactive (sic) emissions from the X-Ray Pulsar disrupt sensors in this sector.  Radiative (sic) pulses also obscure sensor readings in a ring of sectors which expands and contracts around the pulsar.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
The reduction to [[Scan Strength]] ranges from 16 to 48, depending on the distance from the pulsar.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
[http://www.armadafleetcommand.com/botf/modules.php?name=Forums&amp;amp;file=viewtopic&amp;amp;t=58 Pop Growth, Terraforming Costs, Trade Goods, Pulsar Patterns]&lt;br /&gt;
&lt;br /&gt;
[[Category:Map Objects]]&lt;/div&gt;</summary>
		<author><name>Ketteringdave</name></author>
	</entry>
	<entry>
		<id>http://flocke.bplaced.net/botf/wiki/index.php?title=Neutron_Star&amp;diff=44</id>
		<title>Neutron Star</title>
		<link rel="alternate" type="text/html" href="http://flocke.bplaced.net/botf/wiki/index.php?title=Neutron_Star&amp;diff=44"/>
		<updated>2009-08-02T05:06:51Z</updated>

		<summary type="html">&lt;p&gt;Ketteringdave: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== In-Game Text ==&lt;br /&gt;
Radiative (sic) emissions from the Neutron Star make sensor readings of this sector unreliable.  Ships which enter the sector may be damaged or destroyed by the Neutron Star&#039;s magnetic field.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
[[Scan Strength]] is reduced by 8 in a sector with a neutron star.&lt;br /&gt;
&lt;br /&gt;
Any ship that begins a turn in a sector with a neutron star will suffer 225 points of damage, applied first to shields and then to hull points.  &lt;br /&gt;
&lt;br /&gt;
Cloaked ships will still be protected by their full shield strength.&lt;br /&gt;
&lt;br /&gt;
== Modding ==&lt;br /&gt;
The damage value is listed in two places in &#039;&#039;trek.exe&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
The value at &#039;&#039;&#039;0x6B104&#039;&#039;&#039; (4 bytes) is used to check if a ship is completely destroyed by the neutron star.&lt;br /&gt;
&lt;br /&gt;
The value at &#039;&#039;&#039;0x6B1A5&#039;&#039;&#039; (4 bytes) is used to determine damage (if any) to a ship that survives the encounter.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
[http://www.armadafleetcommand.com/botf/modules.php?name=Forums&amp;amp;file=viewtopic&amp;amp;t=59 Trade Routes, Ship Regeneration, Neutron Stars, Black Holes]&lt;br /&gt;
&lt;br /&gt;
[[Category:Map Objects]]&lt;/div&gt;</summary>
		<author><name>Ketteringdave</name></author>
	</entry>
	<entry>
		<id>http://flocke.bplaced.net/botf/wiki/index.php?title=Nebula&amp;diff=43</id>
		<title>Nebula</title>
		<link rel="alternate" type="text/html" href="http://flocke.bplaced.net/botf/wiki/index.php?title=Nebula&amp;diff=43"/>
		<updated>2009-08-02T05:06:20Z</updated>

		<summary type="html">&lt;p&gt;Ketteringdave: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== In-Game Text ==&lt;br /&gt;
Sensor readings are less reliable within the Nebula.  Starships will not be protected by shields within the Nebula.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
[[Scan Strength]] is reduced by 64 in a sector with a nebula.&lt;br /&gt;
&lt;br /&gt;
Outposts or Starbases constructed in a nebula will also begin combat without shields.&lt;br /&gt;
&lt;br /&gt;
[[Category:Map Objects]]&lt;/div&gt;</summary>
		<author><name>Ketteringdave</name></author>
	</entry>
	<entry>
		<id>http://flocke.bplaced.net/botf/wiki/index.php?title=Black_Hole&amp;diff=42</id>
		<title>Black Hole</title>
		<link rel="alternate" type="text/html" href="http://flocke.bplaced.net/botf/wiki/index.php?title=Black_Hole&amp;diff=42"/>
		<updated>2009-08-02T05:05:57Z</updated>

		<summary type="html">&lt;p&gt;Ketteringdave: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== In-Game Text ==&lt;br /&gt;
&lt;br /&gt;
The gravity well caused by the Black Hole makes sensor readings of this sector unreliable.  Starships in this sector may be destroyed if they drift too close to the event horizon.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
[[Scan Strength]] is reduced by 64 in a sector with a black hole, and by 32 in all adjacent sectors.&lt;br /&gt;
&lt;br /&gt;
Only ships with speed 1 can be destroyed by a black hole.  Outposts and Starbases will not be destroyed if successfully completed.&lt;br /&gt;
&lt;br /&gt;
The chance of destruction is dependent on the type of ship:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; &lt;br /&gt;
!Ship Type !! Chance &lt;br /&gt;
|-&lt;br /&gt;
|Scout || 95% &lt;br /&gt;
|-&lt;br /&gt;
|Destroyer || 80% &lt;br /&gt;
|-&lt;br /&gt;
|Cruiser || 15% &lt;br /&gt;
|-&lt;br /&gt;
|Artillery || 10% &lt;br /&gt;
|-&lt;br /&gt;
|Battleship || 5% &lt;br /&gt;
|-&lt;br /&gt;
|Colony Ship || 50% &lt;br /&gt;
|-&lt;br /&gt;
|Troop Transport || 70% &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Modding ==&lt;br /&gt;
&lt;br /&gt;
The minimum safe ship speed can be found in &#039;&#039;trek.exe&#039;&#039; starting at &#039;&#039;&#039;0x17882C&#039;&#039;&#039; (double - 8 bytes).&lt;br /&gt;
&lt;br /&gt;
The probability of destruction for each ship type can be found in &#039;&#039;trek.exe&#039;&#039; starting at &#039;&#039;&#039;0x6B1E0&#039;&#039;&#039; (40 bytes?) or asm 46BDE0.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
[http://www.armadafleetcommand.com/botf/modules.php?name=Forums&amp;amp;file=viewtopic&amp;amp;t=919 Ship Removal Subroutine]&lt;br /&gt;
&lt;br /&gt;
[http://www.armadafleetcommand.com/botf/modules.php?name=Forums&amp;amp;file=viewtopic&amp;amp;t=59 Trade Routes, Ship Regeneration, Neutron Stars, Black Holes]&lt;br /&gt;
&lt;br /&gt;
[[Category:Map Objects]]&lt;/div&gt;</summary>
		<author><name>Ketteringdave</name></author>
	</entry>
	<entry>
		<id>http://flocke.bplaced.net/botf/wiki/index.php?title=Radio_Pulsar&amp;diff=41</id>
		<title>Radio Pulsar</title>
		<link rel="alternate" type="text/html" href="http://flocke.bplaced.net/botf/wiki/index.php?title=Radio_Pulsar&amp;diff=41"/>
		<updated>2009-08-02T05:05:37Z</updated>

		<summary type="html">&lt;p&gt;Ketteringdave: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Radiopulsar.gif|frame|On each turn, the pulsar&#039;s sensor-distorting effects rotate clockwise.]]&lt;br /&gt;
== In-game Text ==&lt;br /&gt;
Radiative (sic) emissions from the Radio Pulsar disrupt sensors in this sector and adjacent sectors.  As the Radio Pulsar rotates, its effects move clockwise through the eight adjacent sectors.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Contrary to the game text, a radio pulsar affects sensor readings in 12 sectors, extending 4 sectors from the pulsar.&lt;br /&gt;
&lt;br /&gt;
The reduction to [[Scan Strength]] ranges from 2 to 32, depending on the distance from the pulsar.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
[http://www.armadafleetcommand.com/botf/modules.php?name=Forums&amp;amp;file=viewtopic&amp;amp;t=58 Pop Growth, Terraforming Costs, Trade Goods, Pulsar Patterns]&lt;br /&gt;
&lt;br /&gt;
[[Category:Map Objects]]&lt;/div&gt;</summary>
		<author><name>Ketteringdave</name></author>
	</entry>
	<entry>
		<id>http://flocke.bplaced.net/botf/wiki/index.php?title=Nebula&amp;diff=40</id>
		<title>Nebula</title>
		<link rel="alternate" type="text/html" href="http://flocke.bplaced.net/botf/wiki/index.php?title=Nebula&amp;diff=40"/>
		<updated>2009-08-02T05:03:51Z</updated>

		<summary type="html">&lt;p&gt;Ketteringdave: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== In-Game Text ==&lt;br /&gt;
Sensor readings are less reliable within the Nebula.  Starships will not be protected by shields within the Nebula.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Scan Strength is reduced by 64 in a sector with a nebula.&lt;br /&gt;
&lt;br /&gt;
Outposts or Starbases constructed in a nebula will also begin combat without shields.&lt;br /&gt;
&lt;br /&gt;
[[Category:Map Objects]]&lt;/div&gt;</summary>
		<author><name>Ketteringdave</name></author>
	</entry>
	<entry>
		<id>http://flocke.bplaced.net/botf/wiki/index.php?title=Neutron_Star&amp;diff=39</id>
		<title>Neutron Star</title>
		<link rel="alternate" type="text/html" href="http://flocke.bplaced.net/botf/wiki/index.php?title=Neutron_Star&amp;diff=39"/>
		<updated>2009-08-02T05:02:43Z</updated>

		<summary type="html">&lt;p&gt;Ketteringdave: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== In-Game Text ==&lt;br /&gt;
Radiative (sic) emissions from the Neutron Star make sensor readings of this sector unreliable.  Ships which enter the sector may be damaged or destroyed by the Neutron Star&#039;s magnetic field.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Scan Strength is reduced by 8 in a sector with a neutron star.&lt;br /&gt;
&lt;br /&gt;
Any ship that begins a turn in a sector with a neutron star will suffer 225 points of damage, applied first to shields and then to hull points.  &lt;br /&gt;
&lt;br /&gt;
Cloaked ships will still be protected by their full shield strength.&lt;br /&gt;
&lt;br /&gt;
== Modding ==&lt;br /&gt;
The damage value is listed in two places in &#039;&#039;trek.exe&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
The value at &#039;&#039;&#039;0x6B104&#039;&#039;&#039; (4 bytes) is used to check if a ship is completely destroyed by the neutron star.&lt;br /&gt;
&lt;br /&gt;
The value at &#039;&#039;&#039;0x6B1A5&#039;&#039;&#039; (4 bytes) is used to determine damage (if any) to a ship that survives the encounter.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
[http://www.armadafleetcommand.com/botf/modules.php?name=Forums&amp;amp;file=viewtopic&amp;amp;t=59 Trade Routes, Ship Regeneration, Neutron Stars, Black Holes]&lt;br /&gt;
&lt;br /&gt;
[[Category:Map Objects]]&lt;/div&gt;</summary>
		<author><name>Ketteringdave</name></author>
	</entry>
	<entry>
		<id>http://flocke.bplaced.net/botf/wiki/index.php?title=Black_Hole&amp;diff=38</id>
		<title>Black Hole</title>
		<link rel="alternate" type="text/html" href="http://flocke.bplaced.net/botf/wiki/index.php?title=Black_Hole&amp;diff=38"/>
		<updated>2009-08-02T05:01:07Z</updated>

		<summary type="html">&lt;p&gt;Ketteringdave: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== In-Game Text ==&lt;br /&gt;
&lt;br /&gt;
The gravity well caused by the Black Hole makes sensor readings of this sector unreliable.  Starships in this sector may be destroyed if they drift too close to the event horizon.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Scan Strength is reduced by 64 in a sector with a black hole, and by 32 in all adjacent sectors.&lt;br /&gt;
&lt;br /&gt;
Only ships with speed 1 can be destroyed by a black hole.  Outposts and Starbases will not be destroyed if successfully completed.&lt;br /&gt;
&lt;br /&gt;
The chance of destruction is dependent on the type of ship:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; &lt;br /&gt;
!Ship Type !! Chance &lt;br /&gt;
|-&lt;br /&gt;
|Scout || 95% &lt;br /&gt;
|-&lt;br /&gt;
|Destroyer || 80% &lt;br /&gt;
|-&lt;br /&gt;
|Cruiser || 15% &lt;br /&gt;
|-&lt;br /&gt;
|Artillery || 10% &lt;br /&gt;
|-&lt;br /&gt;
|Battleship || 5% &lt;br /&gt;
|-&lt;br /&gt;
|Colony Ship || 50% &lt;br /&gt;
|-&lt;br /&gt;
|Troop Transport || 70% &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Modding ==&lt;br /&gt;
&lt;br /&gt;
The minimum safe ship speed can be found in &#039;&#039;trek.exe&#039;&#039; starting at &#039;&#039;&#039;0x17882C&#039;&#039;&#039; (double - 8 bytes).&lt;br /&gt;
&lt;br /&gt;
The probability of destruction for each ship type can be found in &#039;&#039;trek.exe&#039;&#039; starting at &#039;&#039;&#039;0x6B1E0&#039;&#039;&#039; (40 bytes?) or asm 46BDE0.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
[http://www.armadafleetcommand.com/botf/modules.php?name=Forums&amp;amp;file=viewtopic&amp;amp;t=919 Ship Removal Subroutine]&lt;br /&gt;
&lt;br /&gt;
[http://www.armadafleetcommand.com/botf/modules.php?name=Forums&amp;amp;file=viewtopic&amp;amp;t=59 Trade Routes, Ship Regeneration, Neutron Stars, Black Holes]&lt;br /&gt;
&lt;br /&gt;
[[Category:Map Objects]]&lt;/div&gt;</summary>
		<author><name>Ketteringdave</name></author>
	</entry>
	<entry>
		<id>http://flocke.bplaced.net/botf/wiki/index.php?title=Neutron_Star&amp;diff=37</id>
		<title>Neutron Star</title>
		<link rel="alternate" type="text/html" href="http://flocke.bplaced.net/botf/wiki/index.php?title=Neutron_Star&amp;diff=37"/>
		<updated>2009-08-02T04:58:12Z</updated>

		<summary type="html">&lt;p&gt;Ketteringdave: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== In-Game Text ==&lt;br /&gt;
Radiative (sic) emissions from the Neutron Star make sensor readings of this sector unreliable.  Ships which enter the sector may be damaged or destroyed by the Neutron Star&#039;s magnetic field.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Scanning strength is reduced by 8 in a sector with a neutron star.&lt;br /&gt;
&lt;br /&gt;
Any ship that begins a turn in a sector with a neutron star will suffer 225 points of damage, applied first to shields and then to hull points.  &lt;br /&gt;
&lt;br /&gt;
Cloaked ships will still be protected by their full shield strength.&lt;br /&gt;
&lt;br /&gt;
== Modding ==&lt;br /&gt;
The damage value is listed in two places in &#039;&#039;trek.exe&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
The value at &#039;&#039;&#039;0x6B104&#039;&#039;&#039; (4 bytes) is used to check if a ship is completely destroyed by the neutron star.&lt;br /&gt;
&lt;br /&gt;
The value at &#039;&#039;&#039;0x6B1A5&#039;&#039;&#039; (4 bytes) is used to determine damage (if any) to a ship that survives the encounter.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
[http://www.armadafleetcommand.com/botf/modules.php?name=Forums&amp;amp;file=viewtopic&amp;amp;t=59 Trade Routes, Ship Regeneration, Neutron Stars, Black Holes]&lt;br /&gt;
&lt;br /&gt;
[[Category:Map Objects]]&lt;/div&gt;</summary>
		<author><name>Ketteringdave</name></author>
	</entry>
	<entry>
		<id>http://flocke.bplaced.net/botf/wiki/index.php?title=Wormhole&amp;diff=36</id>
		<title>Wormhole</title>
		<link rel="alternate" type="text/html" href="http://flocke.bplaced.net/botf/wiki/index.php?title=Wormhole&amp;diff=36"/>
		<updated>2009-08-02T04:52:58Z</updated>

		<summary type="html">&lt;p&gt;Ketteringdave: Created page with &amp;#039;== In-Game Text == Wormholes are subspace shortcuts.  A wormhole allows starships to cover great distances in a single move, but if the wormhole does not have an endpoint, the st…&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== In-Game Text ==&lt;br /&gt;
Wormholes are subspace shortcuts.  A wormhole allows starships to cover great distances in a single move, but if the wormhole does not have an endpoint, the starships will be lost.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Finding wormholes with an endpoint can only be accomplished with trial-and-error.&lt;br /&gt;
&lt;br /&gt;
On the strategic map, wormholes are identified only by their sector - no distinction is made between wormholes with an endpoint and those without.&lt;br /&gt;
&lt;br /&gt;
Any ship that successfully passes through a wormhole will be set to &#039;Avoid&#039; on the next turn.&lt;br /&gt;
&lt;br /&gt;
[[Category:Map Objects]]&lt;/div&gt;</summary>
		<author><name>Ketteringdave</name></author>
	</entry>
	<entry>
		<id>http://flocke.bplaced.net/botf/wiki/index.php?title=Nebula&amp;diff=35</id>
		<title>Nebula</title>
		<link rel="alternate" type="text/html" href="http://flocke.bplaced.net/botf/wiki/index.php?title=Nebula&amp;diff=35"/>
		<updated>2009-08-02T04:32:18Z</updated>

		<summary type="html">&lt;p&gt;Ketteringdave: Created page with &amp;#039;== In-Game Text == Sensor readings are less reliable within the Nebula.  Starships will not be protected by shields within the Nebula.  == Notes == Outposts or Starbases construc…&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== In-Game Text ==&lt;br /&gt;
Sensor readings are less reliable within the Nebula.  Starships will not be protected by shields within the Nebula.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Outposts or Starbases constructed in a nebula will also begin combat without shields.&lt;br /&gt;
&lt;br /&gt;
[[Category:Map Objects]]&lt;/div&gt;</summary>
		<author><name>Ketteringdave</name></author>
	</entry>
	<entry>
		<id>http://flocke.bplaced.net/botf/wiki/index.php?title=X-ray_Pulsar&amp;diff=34</id>
		<title>X-ray Pulsar</title>
		<link rel="alternate" type="text/html" href="http://flocke.bplaced.net/botf/wiki/index.php?title=X-ray_Pulsar&amp;diff=34"/>
		<updated>2009-08-02T04:28:41Z</updated>

		<summary type="html">&lt;p&gt;Ketteringdave: Created page with &amp;#039;On each turn, the pulsar&amp;#039;s sensor-distorting effects expand or contract. == In-game Text == Radiactive (sic) emissions from the X-Ray Pulsar disrup…&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Xraypulsar.gif|frame|On each turn, the pulsar&#039;s sensor-distorting effects expand or contract.]]&lt;br /&gt;
== In-game Text ==&lt;br /&gt;
Radiactive (sic) emissions from the X-Ray Pulsar disrupt sensors in this sector.  Radiative (sic) pulses also obscure sensor readings in a ring of sectors which expands and contracts around the pulsar.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
The reduction to scanning strength ranges from 16 to 48, depending on the distance from the pulsar.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
[http://www.armadafleetcommand.com/botf/modules.php?name=Forums&amp;amp;file=viewtopic&amp;amp;t=58 Pop Growth, Terraforming Costs, Trade Goods, Pulsar Patterns]&lt;br /&gt;
&lt;br /&gt;
[[Category:Map Objects]]&lt;/div&gt;</summary>
		<author><name>Ketteringdave</name></author>
	</entry>
	<entry>
		<id>http://flocke.bplaced.net/botf/wiki/index.php?title=Radio_Pulsar&amp;diff=33</id>
		<title>Radio Pulsar</title>
		<link rel="alternate" type="text/html" href="http://flocke.bplaced.net/botf/wiki/index.php?title=Radio_Pulsar&amp;diff=33"/>
		<updated>2009-08-02T04:25:08Z</updated>

		<summary type="html">&lt;p&gt;Ketteringdave: Created page with &amp;#039;On each turn, the pulsar&amp;#039;s sensor-distorting effects rotate clockwise. == In-game Text == Radiative (sic) emissions from the Radio Pulsar disrupt …&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Radiopulsar.gif|frame|On each turn, the pulsar&#039;s sensor-distorting effects rotate clockwise.]]&lt;br /&gt;
== In-game Text ==&lt;br /&gt;
Radiative (sic) emissions from the Radio Pulsar disrupt sensors in this sector and adjacent sectors.  As the Radio Pulsar rotates, its effects move clockwise through the eight adjacent sectors.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Contrary to the game text, a radio pulsar affects sensor readings in 12 sectors, extending 4 sectors from the pulsar.&lt;br /&gt;
&lt;br /&gt;
The reduction to scanning strength ranges from 2 to 32, depending on the distance from the pulsar.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
[http://www.armadafleetcommand.com/botf/modules.php?name=Forums&amp;amp;file=viewtopic&amp;amp;t=58 Pop Growth, Terraforming Costs, Trade Goods, Pulsar Patterns]&lt;br /&gt;
&lt;br /&gt;
[[Category:Map Objects]]&lt;/div&gt;</summary>
		<author><name>Ketteringdave</name></author>
	</entry>
	<entry>
		<id>http://flocke.bplaced.net/botf/wiki/index.php?title=Neutron_Star&amp;diff=32</id>
		<title>Neutron Star</title>
		<link rel="alternate" type="text/html" href="http://flocke.bplaced.net/botf/wiki/index.php?title=Neutron_Star&amp;diff=32"/>
		<updated>2009-08-02T03:20:56Z</updated>

		<summary type="html">&lt;p&gt;Ketteringdave: Created page with &amp;#039;== In-Game Text == Radiative (sic) emissions from the Neutron Star make sensor readings of this sector unreliable.  Ships which enter the sector may be damaged or destroyed by th…&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== In-Game Text ==&lt;br /&gt;
Radiative (sic) emissions from the Neutron Star make sensor readings of this sector unreliable.  Ships which enter the sector may be damaged or destroyed by the Neutron Star&#039;s magnetic field.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Any ship that begins a turn in a sector with a neutron star will suffer 225 points of damage, applied first to shields and then to hull points.  &lt;br /&gt;
&lt;br /&gt;
Cloaked ships will still be protected by their full shield strength.&lt;br /&gt;
&lt;br /&gt;
== Modding ==&lt;br /&gt;
The damage value is listed in two places in &#039;&#039;trek.exe&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
The value at &#039;&#039;&#039;0x6B104&#039;&#039;&#039; (4 bytes) is used to check if a ship is completely destroyed by the neutron star.&lt;br /&gt;
&lt;br /&gt;
The value at &#039;&#039;&#039;0x6B1A5&#039;&#039;&#039; (4 bytes) is used to determine damage (if any) to a ship that survives the encounter.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
[http://www.armadafleetcommand.com/botf/modules.php?name=Forums&amp;amp;file=viewtopic&amp;amp;t=59 Trade Routes, Ship Regeneration, Neutron Stars, Black Holes]&lt;br /&gt;
&lt;br /&gt;
[[Category:Map Objects]]&lt;/div&gt;</summary>
		<author><name>Ketteringdave</name></author>
	</entry>
	<entry>
		<id>http://flocke.bplaced.net/botf/wiki/index.php?title=Main_Page&amp;diff=31</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://flocke.bplaced.net/botf/wiki/index.php?title=Main_Page&amp;diff=31"/>
		<updated>2009-08-01T16:35:50Z</updated>

		<summary type="html">&lt;p&gt;Ketteringdave: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Getting started ==&lt;br /&gt;
* [http://meta.wikimedia.org/wiki/Help:Wikitext Formatting Text]&amp;lt;br /&amp;gt;&lt;br /&gt;
* [http://meta.wikimedia.org/wiki/Help:Contents User&#039;s Guide]&amp;lt;br /&amp;gt;&lt;br /&gt;
* [http://www.mediawiki.org/wiki/Manual:FAQ MediaWiki FAQ]&amp;lt;br /&amp;gt;&lt;br /&gt;
To start a new page, type the name to the search box and hit the &amp;quot;go&amp;quot; button. When the page isn&#039;t available yet, you&#039;ll get a red link &amp;quot;create this page&amp;quot;. If you&#039;ve hit the search-button instead, you can use the red link after &amp;quot;You searched for&amp;quot; to create the page.&amp;lt;br /&amp;gt;&lt;br /&gt;
If you want something specific you&#039;ve already seen somewhere in a mediawiki, go there, hit the &amp;quot;edit&amp;quot; or &amp;quot;view source&amp;quot; button to view it&#039;s source.&lt;br /&gt;
&lt;br /&gt;
Some mediawiki features may not be available yet cause there do exist many extensions. If you need one, just ask me.&lt;br /&gt;
&lt;br /&gt;
Cause this wiki is about a game that is still protected by copyrights (as far I know), please at least leave appropriate licensing/copyright notes whenever you&#039;re uploading images like screenshots or artwork and don&#039;t blast the wiki with images, just use them where they fit. You may refer to [[BotF-Wiki:Copyrights]] that I&#039;ve written to reflect this, like I&#039;ve done with the [http://flocke.bplaced.net/botfwiki/index.php?title=File:Birth_of_the_Federation_cover.jpg BotF front cover]. ;)&lt;br /&gt;
&lt;br /&gt;
== General Game Information ==&lt;br /&gt;
Introduction: [[Star Trek: The Next Generation - Birth of the Federation]]&lt;br /&gt;
&lt;br /&gt;
== General Gameplay Information ==&lt;br /&gt;
* [[:Category:Map Objects|Map Objects]]&lt;br /&gt;
&lt;br /&gt;
== Troubleshooting ==&lt;br /&gt;
&lt;br /&gt;
== Infos about Mods ==&lt;br /&gt;
&lt;br /&gt;
== Modding Information ==&lt;/div&gt;</summary>
		<author><name>Ketteringdave</name></author>
	</entry>
	<entry>
		<id>http://flocke.bplaced.net/botf/wiki/index.php?title=Category:Map_Objects&amp;diff=30</id>
		<title>Category:Map Objects</title>
		<link rel="alternate" type="text/html" href="http://flocke.bplaced.net/botf/wiki/index.php?title=Category:Map_Objects&amp;diff=30"/>
		<updated>2009-08-01T16:23:51Z</updated>

		<summary type="html">&lt;p&gt;Ketteringdave: Created page with &amp;#039;On the strategic map, any sector which does not contain a habitable system may contain one of the following objects instead.  These objects may help or hinder actions in the sect…&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;On the strategic map, any sector which does not contain a habitable system may contain one of the following objects instead.  These objects may help or hinder actions in the sector.  If combat occurs in a sector with a map object, the object will appear in the background during battle.  The only object that affects combat is the nebula (lowers all shields).&lt;/div&gt;</summary>
		<author><name>Ketteringdave</name></author>
	</entry>
	<entry>
		<id>http://flocke.bplaced.net/botf/wiki/index.php?title=Black_Hole&amp;diff=25</id>
		<title>Black Hole</title>
		<link rel="alternate" type="text/html" href="http://flocke.bplaced.net/botf/wiki/index.php?title=Black_Hole&amp;diff=25"/>
		<updated>2009-08-01T05:33:32Z</updated>

		<summary type="html">&lt;p&gt;Ketteringdave: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== In-Game Text ==&lt;br /&gt;
&lt;br /&gt;
The gravity well caused by the Black Hole makes sensor readings of this sector unreliable.  Starships in this sector may be destroyed if they drift too close to the event horizon.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
Only ships with speed 1 can be destroyed by a black hole.  Outposts and Starbases will not be destroyed if successfully completed.&lt;br /&gt;
&lt;br /&gt;
The chance of destruction is dependent on the type of ship:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; &lt;br /&gt;
!Ship Type !! Chance &lt;br /&gt;
|-&lt;br /&gt;
|Scout || 95% &lt;br /&gt;
|-&lt;br /&gt;
|Destroyer || 80% &lt;br /&gt;
|-&lt;br /&gt;
|Cruiser || 15% &lt;br /&gt;
|-&lt;br /&gt;
|Artillery || 10% &lt;br /&gt;
|-&lt;br /&gt;
|Battleship || 5% &lt;br /&gt;
|-&lt;br /&gt;
|Colony Ship || 50% &lt;br /&gt;
|-&lt;br /&gt;
|Troop Transport || 70% &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Modding ==&lt;br /&gt;
&lt;br /&gt;
The minimum safe ship speed can be found in &#039;&#039;trek.exe&#039;&#039; starting at &#039;&#039;&#039;0x17882C&#039;&#039;&#039; (double - 8 bytes).&lt;br /&gt;
&lt;br /&gt;
The probability of destruction for each ship type can be found in &#039;&#039;trek.exe&#039;&#039; starting at &#039;&#039;&#039;0x6B1E0&#039;&#039;&#039; (40 bytes?) or asm 46BDE0.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
[http://www.armadafleetcommand.com/botf/modules.php?name=Forums&amp;amp;file=viewtopic&amp;amp;t=919 Ship Removal Subroutine]&lt;br /&gt;
&lt;br /&gt;
[http://www.armadafleetcommand.com/botf/modules.php?name=Forums&amp;amp;file=viewtopic&amp;amp;t=59 Trade Routes, Ship Regeneration, Neutron Stars, Black Holes]&lt;br /&gt;
&lt;br /&gt;
[[Category:Map Objects]]&lt;/div&gt;</summary>
		<author><name>Ketteringdave</name></author>
	</entry>
	<entry>
		<id>http://flocke.bplaced.net/botf/wiki/index.php?title=Black_Hole&amp;diff=24</id>
		<title>Black Hole</title>
		<link rel="alternate" type="text/html" href="http://flocke.bplaced.net/botf/wiki/index.php?title=Black_Hole&amp;diff=24"/>
		<updated>2009-08-01T05:32:43Z</updated>

		<summary type="html">&lt;p&gt;Ketteringdave: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== In-Game Text ==&lt;br /&gt;
&lt;br /&gt;
The gravity well caused by the Black Hole makes sensor readings of this sector unreliable.  Starships in this sector may be destroyed if they drift too close to the event horizon.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
Only ships with speed 1 can be destroyed by a black hole.  Outposts and Starbases will not be destroyed if successfully completed.&lt;br /&gt;
&lt;br /&gt;
The chance of destruction is dependent on the type of ship:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; &lt;br /&gt;
!Ship Type !! Chance &lt;br /&gt;
|-&lt;br /&gt;
|Scout || 95% &lt;br /&gt;
|-&lt;br /&gt;
|Destroyer || 80% &lt;br /&gt;
|-&lt;br /&gt;
|Cruiser || 15% &lt;br /&gt;
|-&lt;br /&gt;
|Artillery || 10% &lt;br /&gt;
|-&lt;br /&gt;
|Battleship || 5% &lt;br /&gt;
|-&lt;br /&gt;
|Colony Ship || 50% &lt;br /&gt;
|-&lt;br /&gt;
|Troop Transport || 70% &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Modding ==&lt;br /&gt;
&lt;br /&gt;
The minimum safe ship speed can be found starting in &#039;&#039;trek.exe&#039;&#039; at &#039;&#039;&#039;0x17882C&#039;&#039;&#039; (double - 8 bytes).&lt;br /&gt;
&lt;br /&gt;
The probability of destruction for each ship type can be found in &#039;&#039;trek.exe&#039;&#039; starting at &#039;&#039;&#039;0x6B1E0&#039;&#039;&#039; (40 bytes?) or asm 46BDE0.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
[http://www.armadafleetcommand.com/botf/modules.php?name=Forums&amp;amp;file=viewtopic&amp;amp;t=919 Ship Removal Subroutine]&lt;br /&gt;
&lt;br /&gt;
[http://www.armadafleetcommand.com/botf/modules.php?name=Forums&amp;amp;file=viewtopic&amp;amp;t=59 Trade Routes, Ship Regeneration, Neutron Stars, Black Holes]&lt;br /&gt;
&lt;br /&gt;
[[Category:Map Objects]]&lt;/div&gt;</summary>
		<author><name>Ketteringdave</name></author>
	</entry>
	<entry>
		<id>http://flocke.bplaced.net/botf/wiki/index.php?title=Black_Hole&amp;diff=23</id>
		<title>Black Hole</title>
		<link rel="alternate" type="text/html" href="http://flocke.bplaced.net/botf/wiki/index.php?title=Black_Hole&amp;diff=23"/>
		<updated>2009-08-01T04:00:07Z</updated>

		<summary type="html">&lt;p&gt;Ketteringdave: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== In-Game Text ==&lt;br /&gt;
&lt;br /&gt;
The gravity well caused by the Black Hole makes sensor readings of this sector unreliable.  Starships in this sector may be destroyed if they drift too close to the event horizon.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
Only ships with speed 1 can be destroyed by a black hole.  Outposts and Starbases will not be destroyed if successfully completed.&lt;br /&gt;
&lt;br /&gt;
The chance of destruction is dependent on the type of ship:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; &lt;br /&gt;
!Ship Type !! Chance &lt;br /&gt;
|-&lt;br /&gt;
|Scout || 95% &lt;br /&gt;
|-&lt;br /&gt;
|Destroyer || 80% &lt;br /&gt;
|-&lt;br /&gt;
|Cruiser || 15% &lt;br /&gt;
|-&lt;br /&gt;
|Artillery || 10% &lt;br /&gt;
|-&lt;br /&gt;
|Battleship || 5% &lt;br /&gt;
|-&lt;br /&gt;
|Colony Ship || 50% &lt;br /&gt;
|-&lt;br /&gt;
|Troop Transport || 70% &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Modding ==&lt;br /&gt;
&lt;br /&gt;
The minimum safe ship speed can be found starting at &#039;&#039;&#039;0x17882C&#039;&#039;&#039; (double - 8 bytes).&lt;br /&gt;
&lt;br /&gt;
The probability of destruction for each ship type can be found starting at &#039;&#039;&#039;0x6B1E0&#039;&#039;&#039; (40 bytes?) or asm 46BDE0.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
[http://www.armadafleetcommand.com/botf/modules.php?name=Forums&amp;amp;file=viewtopic&amp;amp;t=919 Ship Removal Subroutine]&lt;br /&gt;
&lt;br /&gt;
[http://www.armadafleetcommand.com/botf/modules.php?name=Forums&amp;amp;file=viewtopic&amp;amp;t=59 Trade Routes, Ship Regeneration, Neutron Stars, Black Holes]&lt;br /&gt;
&lt;br /&gt;
[[Category:Map Objects]]&lt;/div&gt;</summary>
		<author><name>Ketteringdave</name></author>
	</entry>
	<entry>
		<id>http://flocke.bplaced.net/botf/wiki/index.php?title=Black_Hole&amp;diff=22</id>
		<title>Black Hole</title>
		<link rel="alternate" type="text/html" href="http://flocke.bplaced.net/botf/wiki/index.php?title=Black_Hole&amp;diff=22"/>
		<updated>2009-08-01T03:08:55Z</updated>

		<summary type="html">&lt;p&gt;Ketteringdave: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== In-Game Text ==&lt;br /&gt;
&lt;br /&gt;
The gravity well caused by the Black Hole makes sensor readings of this sector unreliable.  Starships in this sector may be destroyed if they drift too close to the event horizon.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
Only ships with speed 1 can be destroyed by a black hole.  Outposts and Starbases will not be destroyed if successfully completed.&lt;br /&gt;
&lt;br /&gt;
The chance of destruction is dependent on the type of ship:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; &lt;br /&gt;
!Ship Type !! Chance &lt;br /&gt;
|-&lt;br /&gt;
|Scout || 95% &lt;br /&gt;
|-&lt;br /&gt;
|Destroyer || 80% &lt;br /&gt;
|-&lt;br /&gt;
|Cruiser || 15% &lt;br /&gt;
|-&lt;br /&gt;
|Artillery || 10% &lt;br /&gt;
|-&lt;br /&gt;
|Battleship || 5% &lt;br /&gt;
|-&lt;br /&gt;
|Colony Ship || 50% &lt;br /&gt;
|-&lt;br /&gt;
|Troop Transport || 70% &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Modding ==&lt;br /&gt;
&lt;br /&gt;
The minimum safe ship speed can be found at starting at &#039;&#039;&#039;0x17882C&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The probability of destruction for each ship type can be found starting at &#039;&#039;&#039;0x46BDE0&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
[http://www.armadafleetcommand.com/botf/modules.php?name=Forums&amp;amp;file=viewtopic&amp;amp;t=919 Ship Removal Subroutine]&lt;br /&gt;
&lt;br /&gt;
[http://www.armadafleetcommand.com/botf/modules.php?name=Forums&amp;amp;file=viewtopic&amp;amp;t=59 Trade Routes, Ship Regeneration, Neutron Stars, Black Holes]&lt;br /&gt;
&lt;br /&gt;
[[Category:Map Objects]]&lt;/div&gt;</summary>
		<author><name>Ketteringdave</name></author>
	</entry>
	<entry>
		<id>http://flocke.bplaced.net/botf/wiki/index.php?title=Black_Hole&amp;diff=21</id>
		<title>Black Hole</title>
		<link rel="alternate" type="text/html" href="http://flocke.bplaced.net/botf/wiki/index.php?title=Black_Hole&amp;diff=21"/>
		<updated>2009-08-01T02:55:33Z</updated>

		<summary type="html">&lt;p&gt;Ketteringdave: Created page with &amp;#039;== In-Game Text == The gravity well caused by the Black Hole makes sensor readings of this sector unreliable.  Starships in this sector may be destroyed if they drift too close t…&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== In-Game Text ==&lt;br /&gt;
The gravity well caused by the Black Hole makes sensor readings of this sector unreliable.  Starships in this sector may be destroyed if they drift too close to the event horizon.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
Only ships with speed 1 can be destroyed by a black hole.  Outposts and Starbases will not be destroyed if successfully completed.&lt;br /&gt;
&lt;br /&gt;
The chance of destruction is dependent on the type of ship:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; &lt;br /&gt;
!Ship Type !! Chance &lt;br /&gt;
|-&lt;br /&gt;
|Scout || 95% &lt;br /&gt;
|-&lt;br /&gt;
|Destroyer || 80% &lt;br /&gt;
|-&lt;br /&gt;
|Cruiser || 15% &lt;br /&gt;
|-&lt;br /&gt;
|Artillery || 10% &lt;br /&gt;
|-&lt;br /&gt;
|Battleship || 5% &lt;br /&gt;
|-&lt;br /&gt;
|Colony Ship || 50% &lt;br /&gt;
|-&lt;br /&gt;
|Troop Transport || 70% &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Modding ==&lt;br /&gt;
The probability of destruction for each ship type can be found starting at &#039;&#039;&#039;0x46BDE0&#039;&#039;&#039; ([http://www.armadafleetcommand.com/botf/modules.php?name=Forums&amp;amp;file=viewtopic&amp;amp;p=13179#13179} AFC Forum Thread]).&lt;br /&gt;
&lt;br /&gt;
[[Category:Map Objects]]&lt;/div&gt;</summary>
		<author><name>Ketteringdave</name></author>
	</entry>
	<entry>
		<id>http://flocke.bplaced.net/botf/wiki/index.php?title=File:Xraypulsar.gif&amp;diff=20</id>
		<title>File:Xraypulsar.gif</title>
		<link rel="alternate" type="text/html" href="http://flocke.bplaced.net/botf/wiki/index.php?title=File:Xraypulsar.gif&amp;diff=20"/>
		<updated>2009-08-01T01:29:09Z</updated>

		<summary type="html">&lt;p&gt;Ketteringdave: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ketteringdave</name></author>
	</entry>
	<entry>
		<id>http://flocke.bplaced.net/botf/wiki/index.php?title=File:Radiopulsar.gif&amp;diff=19</id>
		<title>File:Radiopulsar.gif</title>
		<link rel="alternate" type="text/html" href="http://flocke.bplaced.net/botf/wiki/index.php?title=File:Radiopulsar.gif&amp;diff=19"/>
		<updated>2009-08-01T01:28:41Z</updated>

		<summary type="html">&lt;p&gt;Ketteringdave: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ketteringdave</name></author>
	</entry>
</feed>