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== Modding Information ==
== Modding Information ==
Tutorial [http://www.armadafleetcommand.com/botf/modules.php?name=Content&pa=showpage&pid=21 How to add models with UE to BOTF]
<title>Adding ships with UE tutorial</title>
</head>
 
<body>
 
</body>Hi Everyone, <BR><BR>This is a tutorial for
                                importing and exporting ship models using DCER's
                                Ultimate Editor (UE). <BR><BR>The new function
                                can be found here; <BR>
<img src="http://www.armadafleetcommand.com/botf/files/images/shiptutorial/85924259go6.jpg" width="596" height="479" /><br />
&nbsp;<BR><BR>This is the screen we will be working
                                with the most. <BR>
<img src="http://www.armadafleetcommand.com/botf/files/images/shiptutorial/50610349ks5.jpg" width="600" height="478" /><BR>
&nbsp;<BR><BR><SPAN style="COLOR: blue"><SPAN
                                style="FONT-WEIGHT: bold"><SPAN
                                style="LINE-HEIGHT: normal; FONT-SIZE: 18px">first
                                tutorial; How to do simple
                                replacement.</SPAN></SPAN></SPAN> <BR><BR>Select
                                "Open Ship Pack" and locate the ship packs you
                                have created or downloaded. <BR>
<img src="http://www.armadafleetcommand.com/botf/files/images/shiptutorial/80511902lg2.jpg" width="595" height="479" /><BR>
&nbsp;<BR><BR>Now just select the model on right you
                                are wanting to import. And on left select the
                                model you want to replace. And click on import.
                                And save. <BR><BR>NOTE; You may get a warning
                                message that palette is over 127 if you get this
                                message you will need to reduce palettes
                                manully. if this is not done model will not
                                display properly. <BR>
<img src="http://www.armadafleetcommand.com/botf/files/images/shiptutorial/90329946vu8.jpg" width="600" height="476" /><BR>
&nbsp;<BR><BR>Now, new model has been added and is
                                using all the same info as the model you
                                replaced. (ship stats, upgrades, cost,
                                mantinace, ect) And should have no problem using
                                and building this model in game.
                                <BR><BR>____________________________________________________________________________
                                <BR><BR><SPAN style="COLOR: blue"><SPAN
                                style="FONT-WEIGHT: bold"><SPAN
                                style="LINE-HEIGHT: normal; FONT-SIZE: 18px">Second
                                tutorial; Adding model using 2 models on same
                                phaser slot.</SPAN></SPAN></SPAN> <BR>(Note:
                                this all works the same if tring to put 3 models
                                on same phaser slot). <BR><BR>Open UE and open
                                Ship Pack you want to use. (see images above)
                                <BR><BR>Before we begin just some rules;
                                <BR><BR>No model can share a phaser slot with
                                any Vanilla models. There phaser slot numbers
                                are random so errors would be common.
                                <BR><BR>Before a ship can be imported both
                                models (imported model and model selected to
                                share phaser slot) must use same scale and
                                amount of phasers. <BR><BR>You must plan out
                                what models you plan on using before making any
                                changes. <BR><BR>Example 1; <BR>Using Oberth we
                                just added this will be the slot that will be
                                used for next model imported and will share
                                phaser slot. <BR><BR>click on "rename" in new
                                window input new prefix for model (if 2 models
                                on same slot use 2 characters like "H1" here)
                                (if 3 models on same slot use 1 characters like
                                "H") <BR>
<img src="http://www.armadafleetcommand.com/botf/files/images/shiptutorial/64181539ik4.jpg" width="598" height="478" /><BR>
&nbsp;<BR><BR>Now you will see under renamed model
                                "H1" and "Not used" spot named "H1_"
                                <BR><BR>Next, I need the scale model to match
                                scale for both models. With the first model of
                                shared phaser slot selected click on "edit
                                Scale" In new window change scale to the same as
                                model you plan on importing from Ship Pack.
                                <BR>
<img src="http://www.armadafleetcommand.com/botf/files/images/shiptutorial/71018141zv5.jpg" width="600" height="476" /><BR>
&nbsp;<BR><BR>Now that phasers amount and scale match
                                you can select not used spot "H1_" and model you
                                want to import from ship pack "HU". And click on
                                import. <BR>
<img src="http://www.armadafleetcommand.com/botf/files/images/shiptutorial/60191711yf2.jpg" width="600" height="476" /><BR>
&nbsp;<BR><BR>and save. <BR>
<img src="http://www.armadafleetcommand.com/botf/files/images/shiptutorial/55815419ac9.jpg" width="600" height="476" /><BR>
&nbsp;<BR><BR>Now H1 model is in game working but H1_
                                model files are in game but model is not in
                                uses. <BR><BR>Note; you have also changed scale
                                of H1 model from 75% to 95% so you could change
                                scale as before to even out both models and
                                split differance to scale of 85%for both models.
                                <BR><BR>____________________________________________________________________________
                                <BR><BR><SPAN style="COLOR: blue"><SPAN
                                style="FONT-WEIGHT: bold"><SPAN
                                style="LINE-HEIGHT: normal; FONT-SIZE: 18px">third
                                tutorial; adding new not used model to
                                shiplist.</SPAN></SPAN></SPAN> <BR><BR>There are
                                many ways to add new models to shiplist I will
                                show 2 ways of added to shiplist <BR><BR>Example
                                1 "basic" using an upgrade slot. <BR><BR>Open UE
                                and open ship stats. <BR>
<img src="http://www.armadafleetcommand.com/botf/files/images/shiptutorial/52326105qk2.jpg" width="600" height="476" /><BR>
&nbsp;<BR><BR>Now select the slot you want to use and
                                in dropdown list find the not used model you
                                want to add. and edit name, class, and any stats
                                and if it is an upgrade ect. <BR>
<img src="http://www.armadafleetcommand.com/botf/files/images/shiptutorial/10lc7.jpg" width="743" height="477" /><BR>
&nbsp;<BR><BR>And save. <BR><BR>Now you have 2 models
                                sharing the same phaser slot and working in
                                game.
                                <BR><BR>_____________________________________________________________________________
                                <BR><BR>Example 2 "Advanced" Adding model by
                                extending shiplist <BR><BR>Open ship stats as
                                before (see above) <BR><BR>Select a used model
                                that is close to the model you are adding then
                                click on "Create Copy" <BR>
<img src="http://www.armadafleetcommand.com/botf/files/images/shiptutorial/11ea7.jpg" width="745" height="477" /><BR>
&nbsp;<BR><BR>Next you will see an exact copy of that
                                model. now it is time to edit everything. First
                                open drop down menu and locate the new ship file
                                you just added and select the tga file that use
                                that model. And then edit all stats, so that
                                model will be unique. <BR>
<img src="http://www.armadafleetcommand.com/botf/files/images/shiptutorial/12za8.jpg" width="745" height="476" /><BR>
&nbsp;<br />
<img src="http://www.armadafleetcommand.com/botf/files/images/shiptutorial/13oj6.jpg" width="745" height="476" /><BR>
&nbsp;<br />
<img src="http://www.armadafleetcommand.com/botf/files/images/shiptutorial/14wr1.jpg" width="745" height="476" /><BR>
&nbsp;<BR><BR>And save <BR><BR>Now you have increased
                                shiplist and added a new model.
                                <BR><BR>_____________________________________________________________________________________
                                <BR><BR><SPAN style="COLOR: blue"><SPAN
                                style="FONT-WEIGHT: bold"><SPAN
                                style="LINE-HEIGHT: normal; FONT-SIZE: 18px">Fourth
                                tutorial; How to edit ship
                                scale.</SPAN></SPAN></SPAN> <BR><BR>This is now
                                a lot easier to do just go to
                                Edit-&gt;Graphics-&gt;Add/Remove Ship Models
                                then select the ship you want to edit scale on
                                and select Edit Scale. In the new window change
                                scale value to scale you want. <BR>
<img src="http://www.armadafleetcommand.com/botf/files/images/shiptutorial/15kg6.jpg" width="745" height="476" /><BR>
&nbsp;<BR><BR>And save <BR><BR>now you have edited
                                scale for that model.
                                <BR><BR>________________________________________________________________________________________
                                <BR><BR><SPAN style="COLOR: blue"><SPAN
                                style="FONT-WEIGHT: bold"><SPAN
                                style="LINE-HEIGHT: normal; FONT-SIZE: 18px">Fifth
                                tutorial; How to change what ships are seen in
                                screensaver.</SPAN></SPAN></SPAN> <BR><BR>This
                                also been made much easier to do go to
                                Edit-&gt;Ship stats You will find a check box
                                Appers in Screensaver Just check this box. only
                                catch is there is a limit to how many ships that
                                can be used by screensaver so you might have to
                                uncheck a model you do not want to see in
                                screensaver. <BR>
<img src="http://www.armadafleetcommand.com/botf/files/images/shiptutorial/16ol6.jpg" width="745" height="476" /><BR>
&nbsp;<BR><BR>and save <BR><BR><SPAN
                                style="COLOR: blue"><SPAN
                                style="FONT-WEIGHT: bold"><SPAN
                                style="LINE-HEIGHT: normal; FONT-SIZE: 18px">Sixth
                                tutorial; How to uses of behave as if built
                                by.</SPAN></SPAN></SPAN> <BR><BR>This option
                                will be rarely used by most people and has
                                limited testing. UDMIII will use this to add
                                assault command to all major races colony and
                                troop transports by selecting built by Klingons.
                                <BR>
<img src="http://www.armadafleetcommand.com/botf/files/images/shiptutorial/17ha5.jpg" width="745" height="476" /><BR>
&nbsp;<BR><BR>and save <BR><BR><SPAN
                                style="COLOR: blue"><SPAN
                                style="FONT-WEIGHT: bold"><SPAN
                                style="LINE-HEIGHT: normal; FONT-SIZE: 18px">Sixth
                                tutorial; How to select What special ships are
                                used.</SPAN></SPAN></SPAN> <BR><BR>With the use
                                of this option you can select what ships are
                                considered special ships. this was only for
                                federation but with a little hex editing this
                                also can be changed. for more info on how to
                                edit read this post. <BR><A class=postlink
                                href="http://www.armadafleetcommand.com/botf/modules.php?name=Forums&amp;file=viewtopic&amp;t=224"
                                target=_blank>Special ship post</A> <BR>
<img src="http://www.armadafleetcommand.com/botf/files/images/shiptutorial/18zt4.jpg" width="745" height="476" /><BR>
&nbsp;<BR><BR><SPAN style="COLOR: blue"><SPAN
                                style="FONT-WEIGHT: bold"><SPAN
                                style="LINE-HEIGHT: normal; FONT-SIZE: 18px">Seventh
                                tutorial; How to lower palettes
                                used.</SPAN></SPAN></SPAN> <BR><BR>this will
                                reduce used palette from 119 to 102. By all
                                races and minors using the same explosions
                                textures. <BR><BR>Fisrt you will need to
                                download these files; <BR><BR><A class=postlink
                                href="http://www.armadafleetcommand.com/botf/files/patches/palette.rar"
                                target=_blank><SPAN
                                style="FONT-WEIGHT: bold"><SPAN
                                style="LINE-HEIGHT: normal; FONT-SIZE: 18px"><SPAN
                                style="COLOR: red">palette.rar</SPAN></SPAN></SPAN></A>
                                <BR><BR>Download and unrar to location of your
                                choice. <BR><BR>Next open UE and add files to
                                res file from edit\Other\Files. <BR>
<img src="http://www.armadafleetcommand.com/botf/files/images/shiptutorial/44116989te5.jpg" width="598" height="472" /><BR>
&nbsp;<BR><BR>Next use add button and browse for the
                                file you just downloaded. Then add all file from
                                "gifs and hobs" folder. <BR><BR>If you have made
                                no changes to res file you can also add
                                palette.lst from "vanilla palette.lst" folder.
                                <BR><BR>If you added palette.lst you are done.
                                and save. <BR><BR>If you did not add palette.lst
                                you will need to set palette for gifs.
                                <BR><BR>With UE from edit\Graphics\Textures.
                                <BR>
<img src="http://www.armadafleetcommand.com/botf/files/images/shiptutorial/91815284zo7.jpg" width="600" height="491" /><BR>
&nbsp;<BR><BR>Next select cbboom.gif from drop down
                                menu and select "use own palette" <BR>
<img src="http://www.armadafleetcommand.com/botf/files/images/shiptutorial/88685179ch5.jpg" width="600" height="492" /><BR>
&nbsp;<BR><BR>next repeat last step with cgndexp.gif,
                                csboom.gif, cshock.gif from drop down menu.
                                <BR><BR>Next select fbboom.gif and click on
                                remove. <BR>
<img src="http://www.armadafleetcommand.com/botf/files/images/shiptutorial/47663158vq4.jpg" width="600" height="494" /><BR>
&nbsp;<BR><BR>next repeat last step for fgndexp.gif,
                                fsboom.gif, fshock.gif, hbboom.gif, hgndexp.gif,
                                hsboom.gif, hshock.gif, kbboom.gif, kgndexp.gif,
                                ksboom.gif, mbboom.gif, mgndexp.gif, msboom.gif,
                                rbboom.gif, rgndexp.gif, rsboom.gif, rshock.gif.
                                <BR><BR>Next click on trim palette list and
                                save. <BR><BR>That is all I have for now, I hope
                                this tutorial helps
                                <BR><BR>thunderchero</TD></TR>
                                <TR>
                                <TD class=genmed height=40
                                vAlign=bottom><BR>

Revision as of 22:47, 22 September 2009

Getting started

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General Game Information

Introduction: Star Trek: The Next Generation - Birth of the Federation

General Gameplay Information

Troubleshooting

Infos about Mods

Modding Information

<title>Adding ships with UE tutorial</title> </head>

<body>

</body>Hi Everyone,

This is a tutorial for

                               importing and exporting ship models using DCER's 
                               Ultimate Editor (UE). 

The new function can be found here;

<img src="http://www.armadafleetcommand.com/botf/files/images/shiptutorial/85924259go6.jpg" width="596" height="479" />
 

This is the screen we will be working

                               with the most. 

<img src="http://www.armadafleetcommand.com/botf/files/images/shiptutorial/50610349ks5.jpg" width="600" height="478" />
 

first

                               tutorial; How to do simple 
                               replacement. 

Select "Open Ship Pack" and locate the ship packs you have created or downloaded.

<img src="http://www.armadafleetcommand.com/botf/files/images/shiptutorial/80511902lg2.jpg" width="595" height="479" />
 

Now just select the model on right you

                               are wanting to import. And on left select the 
                               model you want to replace. And click on import. 
                               And save. 

NOTE; You may get a warning message that palette is over 127 if you get this message you will need to reduce palettes manully. if this is not done model will not display properly.

<img src="http://www.armadafleetcommand.com/botf/files/images/shiptutorial/90329946vu8.jpg" width="600" height="476" />
 

Now, new model has been added and is

                               using all the same info as the model you 
                               replaced. (ship stats, upgrades, cost, 
                               mantinace, ect) And should have no problem using 
                               and building this model in game. 
                               

____________________________________________________________________________

Second tutorial; Adding model using 2 models on same phaser slot.
(Note: this all works the same if tring to put 3 models on same phaser slot).

Open UE and open Ship Pack you want to use. (see images above)

Before we begin just some rules;

No model can share a phaser slot with any Vanilla models. There phaser slot numbers are random so errors would be common.

Before a ship can be imported both models (imported model and model selected to share phaser slot) must use same scale and amount of phasers.

You must plan out what models you plan on using before making any changes.

Example 1;
Using Oberth we just added this will be the slot that will be used for next model imported and will share phaser slot.

click on "rename" in new window input new prefix for model (if 2 models on same slot use 2 characters like "H1" here) (if 3 models on same slot use 1 characters like "H")

<img src="http://www.armadafleetcommand.com/botf/files/images/shiptutorial/64181539ik4.jpg" width="598" height="478" />
 

Now you will see under renamed model

                               "H1" and "Not used" spot named "H1_" 
                               

Next, I need the scale model to match scale for both models. With the first model of shared phaser slot selected click on "edit Scale" In new window change scale to the same as model you plan on importing from Ship Pack.

<img src="http://www.armadafleetcommand.com/botf/files/images/shiptutorial/71018141zv5.jpg" width="600" height="476" />
 

Now that phasers amount and scale match

                               you can select not used spot "H1_" and model you 
                               want to import from ship pack "HU". And click on 
                               import. 

<img src="http://www.armadafleetcommand.com/botf/files/images/shiptutorial/60191711yf2.jpg" width="600" height="476" />
 

and save.
<img src="http://www.armadafleetcommand.com/botf/files/images/shiptutorial/55815419ac9.jpg" width="600" height="476" />
 

Now H1 model is in game working but H1_

                               model files are in game but model is not in 
                               uses. 

Note; you have also changed scale of H1 model from 75% to 95% so you could change scale as before to even out both models and split differance to scale of 85%for both models.

____________________________________________________________________________

third tutorial; adding new not used model to shiplist.

There are many ways to add new models to shiplist I will show 2 ways of added to shiplist

Example 1 "basic" using an upgrade slot.

Open UE and open ship stats.

<img src="http://www.armadafleetcommand.com/botf/files/images/shiptutorial/52326105qk2.jpg" width="600" height="476" />
 

Now select the slot you want to use and

                               in dropdown list find the not used model you 
                               want to add. and edit name, class, and any stats 
                               and if it is an upgrade ect. 

<img src="http://www.armadafleetcommand.com/botf/files/images/shiptutorial/10lc7.jpg" width="743" height="477" />
 

And save.

Now you have 2 models

                               sharing the same phaser slot and working in 
                               game. 
                               

_____________________________________________________________________________

Example 2 "Advanced" Adding model by extending shiplist

Open ship stats as before (see above)

Select a used model that is close to the model you are adding then click on "Create Copy"

<img src="http://www.armadafleetcommand.com/botf/files/images/shiptutorial/11ea7.jpg" width="745" height="477" />
 

Next you will see an exact copy of that

                               model. now it is time to edit everything. First 
                               open drop down menu and locate the new ship file 
                               you just added and select the tga file that use 
                               that model. And then edit all stats, so that 
                               model will be unique. 

<img src="http://www.armadafleetcommand.com/botf/files/images/shiptutorial/12za8.jpg" width="745" height="476" />
 
<img src="http://www.armadafleetcommand.com/botf/files/images/shiptutorial/13oj6.jpg" width="745" height="476" />
 
<img src="http://www.armadafleetcommand.com/botf/files/images/shiptutorial/14wr1.jpg" width="745" height="476" />
 

And save

Now you have increased

                               shiplist and added a new model. 
                               

_____________________________________________________________________________________

Fourth tutorial; How to edit ship scale.

This is now a lot easier to do just go to Edit->Graphics->Add/Remove Ship Models then select the ship you want to edit scale on and select Edit Scale. In the new window change scale value to scale you want.

<img src="http://www.armadafleetcommand.com/botf/files/images/shiptutorial/15kg6.jpg" width="745" height="476" />
 

And save

now you have edited

                               scale for that model. 
                               

________________________________________________________________________________________

Fifth tutorial; How to change what ships are seen in screensaver.

This also been made much easier to do go to Edit->Ship stats You will find a check box Appers in Screensaver Just check this box. only catch is there is a limit to how many ships that can be used by screensaver so you might have to uncheck a model you do not want to see in screensaver.

<img src="http://www.armadafleetcommand.com/botf/files/images/shiptutorial/16ol6.jpg" width="745" height="476" />
 

and save

Sixth

                               tutorial; How to uses of behave as if built 
                               by. 

This option will be rarely used by most people and has limited testing. UDMIII will use this to add assault command to all major races colony and troop transports by selecting built by Klingons.

<img src="http://www.armadafleetcommand.com/botf/files/images/shiptutorial/17ha5.jpg" width="745" height="476" />
 

and save

Sixth

                               tutorial; How to select What special ships are 
                               used. 

With the use of this option you can select what ships are considered special ships. this was only for federation but with a little hex editing this also can be changed. for more info on how to edit read this post.
<A class=postlink href="http://www.armadafleetcommand.com/botf/modules.php?name=Forums&file=viewtopic&t=224" target=_blank>Special ship post</A>

<img src="http://www.armadafleetcommand.com/botf/files/images/shiptutorial/18zt4.jpg" width="745" height="476" />
 

Seventh

                               tutorial; How to lower palettes 
                               used. 

this will reduce used palette from 119 to 102. By all races and minors using the same explosions textures.

Fisrt you will need to download these files;

<A class=postlink href="http://www.armadafleetcommand.com/botf/files/patches/palette.rar" target=_blank>palette.rar</A>

Download and unrar to location of your choice.

Next open UE and add files to res file from edit\Other\Files.

<img src="http://www.armadafleetcommand.com/botf/files/images/shiptutorial/44116989te5.jpg" width="598" height="472" />
 

Next use add button and browse for the

                               file you just downloaded. Then add all file from 
                               "gifs and hobs" folder. 

If you have made no changes to res file you can also add palette.lst from "vanilla palette.lst" folder.

If you added palette.lst you are done. and save.

If you did not add palette.lst you will need to set palette for gifs.

With UE from edit\Graphics\Textures.

<img src="http://www.armadafleetcommand.com/botf/files/images/shiptutorial/91815284zo7.jpg" width="600" height="491" />
 

Next select cbboom.gif from drop down

                               menu and select "use own palette" 

<img src="http://www.armadafleetcommand.com/botf/files/images/shiptutorial/88685179ch5.jpg" width="600" height="492" />
 

next repeat last step with cgndexp.gif,

                               csboom.gif, cshock.gif from drop down menu. 
                               

Next select fbboom.gif and click on remove.

<img src="http://www.armadafleetcommand.com/botf/files/images/shiptutorial/47663158vq4.jpg" width="600" height="494" />
 

next repeat last step for fgndexp.gif,

                               fsboom.gif, fshock.gif, hbboom.gif, hgndexp.gif, 
                               hsboom.gif, hshock.gif, kbboom.gif, kgndexp.gif, 
                               ksboom.gif, mbboom.gif, mgndexp.gif, msboom.gif, 
                               rbboom.gif, rgndexp.gif, rsboom.gif, rshock.gif. 
                               

Next click on trim palette list and save.

That is all I have for now, I hope this tutorial helps



thunderchero