Editing Savegames: Difference between revisions
Created page with '== Introduction == For editing savegames of BotF, UltimateEditor of DCER is a helpful tool. It already haves some internal capabilities to edit savegames, but alot of functionali…' |
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== Moving Ships == | == Moving Ships == | ||
Moving existing ships on map is easy! You just have to edit [[Savegame File-Listing#GTForceList_=_GWTForce|GTForceList and GWTForce]] and adjust the sector row and sector column. | |||
== Adding/Removing Ships == | == Adding/Removing Ships == | ||
== Adding/Removing Systems == | == Adding/Removing Systems == |
Revision as of 15:35, 23 September 2009
Introduction
For editing savegames of BotF, UltimateEditor of DCER is a helpful tool. It already haves some internal capabilities to edit savegames, but alot of functionality is only available by hexediting. Therefore the UltimateEditor has a compfortable menu to extract (and import) files of (or into) a savegame. If you want to extract them manually, you will have to decompress them using the BotF LZSS Algorithm.
To get an Overview about the content of all those files within a savegame, have a look at the Savegame File-Listing!
Moving Ships
Moving existing ships on map is easy! You just have to edit GTForceList and GWTForce and adjust the sector row and sector column.