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== Modding Information ==
== Modding Information ==
<title>Adding ships with UE tutorial</title>
Hi Everyone,
</head>


<body>
This is a tutorial for importing and exporting ship models using DCER's Ultimate Editor (UE).


</body>Hi Everyone, <BR><BR>This is a tutorial for
The new function can be found here;  
                                importing and exporting ship models using DCER's
 
                                Ultimate Editor (UE). <BR><BR>The new function  
 
                                can be found here; <BR>
 
<img src="http://www.armadafleetcommand.com/botf/files/images/shiptutorial/85924259go6.jpg" width="596" height="479" /><br />
This is the screen we will be working with the most.  
&nbsp;<BR><BR>This is the screen we will be working  
 
                                with the most. <BR>
 
<img src="http://www.armadafleetcommand.com/botf/files/images/shiptutorial/50610349ks5.jpg" width="600" height="478" /><BR>
 
&nbsp;<BR><BR><SPAN style="COLOR: blue"><SPAN
first tutorial; How to do simple replacement.  
                                style="FONT-WEIGHT: bold"><SPAN
 
                                style="LINE-HEIGHT: normal; FONT-SIZE: 18px">first
Select "Open Ship Pack" and locate the ship packs you have created or downloaded.
                                tutorial; How to do simple
 
                                replacement.</SPAN></SPAN></SPAN> <BR><BR>Select
 
                                "Open Ship Pack" and locate the ship packs you  
 
                                have created or downloaded. <BR>
Now just select the model on right you are wanting to import. And on left select the model you want to replace. And click on import. And save.  
<img src="http://www.armadafleetcommand.com/botf/files/images/shiptutorial/80511902lg2.jpg" width="595" height="479" /><BR>
 
&nbsp;<BR><BR>Now just select the model on right you  
NOTE; You may get a warning message that palette is over 127 if you get this message you will need to reduce palettes manully. if this is not done model will not display properly.  
                                are wanting to import. And on left select the
 
                                model you want to replace. And click on import.  
 
                                And save. <BR><BR>NOTE; You may get a warning
 
                                message that palette is over 127 if you get this  
Now, new model has been added and is using all the same info as the model you replaced. (ship stats, upgrades, cost, mantinace, ect) And should have no problem using and building this model in game.
                                message you will need to reduce palettes
 
                                manully. if this is not done model will not
____________________________________________________________________________
                                display properly. <BR>
 
<img src="http://www.armadafleetcommand.com/botf/files/images/shiptutorial/90329946vu8.jpg" width="600" height="476" /><BR>
Second tutorial; Adding model using 2 models on same phaser slot.
&nbsp;<BR><BR>Now, new model has been added and is
(Note: this all works the same if tring to put 3 models on same phaser slot).  
                                using all the same info as the model you
 
                                replaced. (ship stats, upgrades, cost,
Open UE and open Ship Pack you want to use. (see images above)
                                mantinace, ect) And should have no problem using
 
                                and building this model in game.  
Before we begin just some rules;
                                <BR><BR>____________________________________________________________________________
 
                                <BR><BR><SPAN style="COLOR: blue"><SPAN
No model can share a phaser slot with any Vanilla models. There phaser slot numbers are random so errors would be common.  
                                style="FONT-WEIGHT: bold"><SPAN
 
                                style="LINE-HEIGHT: normal; FONT-SIZE: 18px">Second
Before a ship can be imported both models (imported model and model selected to share phaser slot) must use same scale and amount of phasers.  
                                tutorial; Adding model using 2 models on same
 
                                phaser slot.</SPAN></SPAN></SPAN> <BR>(Note:
You must plan out what models you plan on using before making any changes.
                                this all works the same if tring to put 3 models  
 
                                on same phaser slot). <BR><BR>Open UE and open
Example 1;
                                Ship Pack you want to use. (see images above)
Using Oberth we just added this will be the slot that will be used for next model imported and will share phaser slot.
                                <BR><BR>Before we begin just some rules;
 
                                <BR><BR>No model can share a phaser slot with
click on "rename" in new window input new prefix for model (if 2 models on same slot use 2 characters like "H1" here) (if 3 models on same slot use 1 characters like "H")
                                any Vanilla models. There phaser slot numbers
 
                                are random so errors would be common.
 
                                <BR><BR>Before a ship can be imported both
 
                                models (imported model and model selected to
Now you will see under renamed model "H1" and "Not used" spot named "H1_"  
                                share phaser slot) must use same scale and  
 
                                amount of phasers. <BR><BR>You must plan out
Next, I need the scale model to match scale for both models. With the first model of shared phaser slot selected click on "edit Scale" In new window change scale to the same as model you plan on importing from Ship Pack.
                                what models you plan on using before making any
 
                                changes. <BR><BR>Example 1; <BR>Using Oberth we
 
                                just added this will be the slot that will be
 
                                used for next model imported and will share
Now that phasers amount and scale match you can select not used spot "H1_" and model you want to import from ship pack "HU". And click on import.  
                                phaser slot. <BR><BR>click on "rename" in new
 
                                window input new prefix for model (if 2 models
 
                                on same slot use 2 characters like "H1" here)
 
                                (if 3 models on same slot use 1 characters like
and save.  
                                "H") <BR>
 
<img src="http://www.armadafleetcommand.com/botf/files/images/shiptutorial/64181539ik4.jpg" width="598" height="478" /><BR>
 
&nbsp;<BR><BR>Now you will see under renamed model  
 
                                "H1" and "Not used" spot named "H1_"
Now H1 model is in game working but H1_ model files are in game but model is not in uses.
                                <BR><BR>Next, I need the scale model to match
 
                                scale for both models. With the first model of  
Note; you have also changed scale of H1 model from 75% to 95% so you could change scale as before to even out both models and split differance to scale of 85%for both models.
                                shared phaser slot selected click on "edit
 
                                Scale" In new window change scale to the same as
____________________________________________________________________________
                                model you plan on importing from Ship Pack.  
 
                                <BR>
third tutorial; adding new not used model to shiplist.  
<img src="http://www.armadafleetcommand.com/botf/files/images/shiptutorial/71018141zv5.jpg" width="600" height="476" /><BR>
 
&nbsp;<BR><BR>Now that phasers amount and scale match
There are many ways to add new models to shiplist I will show 2 ways of added to shiplist
                                you can select not used spot "H1_" and model you  
 
                                want to import from ship pack "HU". And click on
Example 1 "basic" using an upgrade slot.
                                import. <BR>
 
<img src="http://www.armadafleetcommand.com/botf/files/images/shiptutorial/60191711yf2.jpg" width="600" height="476" /><BR>
Open UE and open ship stats.
&nbsp;<BR><BR>and save. <BR>
 
<img src="http://www.armadafleetcommand.com/botf/files/images/shiptutorial/55815419ac9.jpg" width="600" height="476" /><BR>
 
&nbsp;<BR><BR>Now H1 model is in game working but H1_
 
                                model files are in game but model is not in
Now select the slot you want to use and in dropdown list find the not used model you want to add. and edit name, class, and any stats and if it is an upgrade ect.
                                uses. <BR><BR>Note; you have also changed scale
 
                                of H1 model from 75% to 95% so you could change
 
                                scale as before to even out both models and  
 
                                split differance to scale of 85%for both models.  
And save.
                                <BR><BR>____________________________________________________________________________
 
                                <BR><BR><SPAN style="COLOR: blue"><SPAN
Now you have 2 models sharing the same phaser slot and working in game.  
                                style="FONT-WEIGHT: bold"><SPAN
 
                                style="LINE-HEIGHT: normal; FONT-SIZE: 18px">third
_____________________________________________________________________________
                                tutorial; adding new not used model to
 
                                shiplist.</SPAN></SPAN></SPAN> <BR><BR>There are
Example 2 "Advanced" Adding model by extending shiplist
                                many ways to add new models to shiplist I will
 
                                show 2 ways of added to shiplist <BR><BR>Example
Open ship stats as before (see above)
                                1 "basic" using an upgrade slot. <BR><BR>Open UE
 
                                and open ship stats. <BR>
Select a used model that is close to the model you are adding then click on "Create Copy"
<img src="http://www.armadafleetcommand.com/botf/files/images/shiptutorial/52326105qk2.jpg" width="600" height="476" /><BR>
 
&nbsp;<BR><BR>Now select the slot you want to use and
 
                                in dropdown list find the not used model you
 
                                want to add. and edit name, class, and any stats
Next you will see an exact copy of that model. now it is time to edit everything. First open drop down menu and locate the new ship file you just added and select the tga file that use that model. And then edit all stats, so that model will be unique.
                                and if it is an upgrade ect. <BR>
 
<img src="http://www.armadafleetcommand.com/botf/files/images/shiptutorial/10lc7.jpg" width="743" height="477" /><BR>
 
&nbsp;<BR><BR>And save. <BR><BR>Now you have 2 models
 
                                sharing the same phaser slot and working in
 
                                game.  
 
                                <BR><BR>_____________________________________________________________________________
 
                                <BR><BR>Example 2 "Advanced" Adding model by
 
                                extending shiplist <BR><BR>Open ship stats as
And save
                                before (see above) <BR><BR>Select a used model
 
                                that is close to the model you are adding then
Now you have increased shiplist and added a new model.
                                click on "Create Copy" <BR>
 
<img src="http://www.armadafleetcommand.com/botf/files/images/shiptutorial/11ea7.jpg" width="745" height="477" /><BR>
_____________________________________________________________________________________
&nbsp;<BR><BR>Next you will see an exact copy of that
 
                                model. now it is time to edit everything. First
Fourth tutorial; How to edit ship scale.
                                open drop down menu and locate the new ship file
 
                                you just added and select the tga file that use
This is now a lot easier to do just go to Edit->Graphics->Add/Remove Ship Models then select the ship you want to edit scale on and select Edit Scale. In the new window change scale value to scale you want.  
                                that model. And then edit all stats, so that
 
                                model will be unique. <BR>
 
<img src="http://www.armadafleetcommand.com/botf/files/images/shiptutorial/12za8.jpg" width="745" height="476" /><BR>
 
&nbsp;<br />
And save
<img src="http://www.armadafleetcommand.com/botf/files/images/shiptutorial/13oj6.jpg" width="745" height="476" /><BR>
 
&nbsp;<br />
now you have edited scale for that model.
<img src="http://www.armadafleetcommand.com/botf/files/images/shiptutorial/14wr1.jpg" width="745" height="476" /><BR>
 
&nbsp;<BR><BR>And save <BR><BR>Now you have increased
________________________________________________________________________________________
                                shiplist and added a new model.  
 
                                <BR><BR>_____________________________________________________________________________________
Fifth tutorial; How to change what ships are seen in screensaver.  
                                <BR><BR><SPAN style="COLOR: blue"><SPAN
 
                                style="FONT-WEIGHT: bold"><SPAN
This also been made much easier to do go to Edit->Ship stats You will find a check box Appers in Screensaver Just check this box. only catch is there is a limit to how many ships that can be used by screensaver so you might have to uncheck a model you do not want to see in screensaver.
                                style="LINE-HEIGHT: normal; FONT-SIZE: 18px">Fourth
 
                                tutorial; How to edit ship
 
                                scale.</SPAN></SPAN></SPAN> <BR><BR>This is now
 
                                a lot easier to do just go to  
and save
                                Edit-&gt;Graphics-&gt;Add/Remove Ship Models
 
                                then select the ship you want to edit scale on
Sixth tutorial; How to uses of behave as if built by.  
                                and select Edit Scale. In the new window change
 
                                scale value to scale you want. <BR>
This option will be rarely used by most people and has limited testing. UDMIII will use this to add assault command to all major races colony and troop transports by selecting built by Klingons.
<img src="http://www.armadafleetcommand.com/botf/files/images/shiptutorial/15kg6.jpg" width="745" height="476" /><BR>
 
&nbsp;<BR><BR>And save <BR><BR>now you have edited
 
                                scale for that model.
 
                                <BR><BR>________________________________________________________________________________________
and save
                                <BR><BR><SPAN style="COLOR: blue"><SPAN
 
                                style="FONT-WEIGHT: bold"><SPAN
Sixth tutorial; How to select What special ships are used.  
                                style="LINE-HEIGHT: normal; FONT-SIZE: 18px">Fifth
 
                                tutorial; How to change what ships are seen in
With the use of this option you can select what ships are considered special ships. this was only for federation but with a little hex editing this also can be changed. for more info on how to edit read this post.
                                screensaver.</SPAN></SPAN></SPAN> <BR><BR>This
Special ship post
                                also been made much easier to do go to
 
                                Edit-&gt;Ship stats You will find a check box
 
                                Appers in Screensaver Just check this box. only
 
                                catch is there is a limit to how many ships that
Seventh tutorial; How to lower palettes used.
                                can be used by screensaver so you might have to
 
                                uncheck a model you do not want to see in
this will reduce used palette from 119 to 102. By all races and minors using the same explosions textures.  
                                screensaver. <BR>
 
<img src="http://www.armadafleetcommand.com/botf/files/images/shiptutorial/16ol6.jpg" width="745" height="476" /><BR>
Fisrt you will need to download these files;  
&nbsp;<BR><BR>and save <BR><BR><SPAN
 
                                style="COLOR: blue"><SPAN
palette.rar
                                style="FONT-WEIGHT: bold"><SPAN
 
                                style="LINE-HEIGHT: normal; FONT-SIZE: 18px">Sixth
Download and unrar to location of your choice.  
                                tutorial; How to uses of behave as if built
 
                                by.</SPAN></SPAN></SPAN> <BR><BR>This option
Next open UE and add files to res file from edit\Other\Files.  
                                will be rarely used by most people and has
 
                                limited testing. UDMIII will use this to add
 
                                assault command to all major races colony and
 
                                troop transports by selecting built by Klingons.
Next use add button and browse for the file you just downloaded. Then add all file from "gifs and hobs" folder.
                                <BR>
 
<img src="http://www.armadafleetcommand.com/botf/files/images/shiptutorial/17ha5.jpg" width="745" height="476" /><BR>
If you have made no changes to res file you can also add palette.lst from "vanilla palette.lst" folder.
&nbsp;<BR><BR>and save <BR><BR><SPAN
 
                                style="COLOR: blue"><SPAN
If you added palette.lst you are done. and save.  
                                style="FONT-WEIGHT: bold"><SPAN
 
                                style="LINE-HEIGHT: normal; FONT-SIZE: 18px">Sixth
If you did not add palette.lst you will need to set palette for gifs.
                                tutorial; How to select What special ships are
 
                                used.</SPAN></SPAN></SPAN> <BR><BR>With the use
With UE from edit\Graphics\Textures.
                                of this option you can select what ships are
 
                                considered special ships. this was only for
 
                                federation but with a little hex editing this
 
                                also can be changed. for more info on how to
Next select cbboom.gif from drop down menu and select "use own palette"
                                edit read this post. <BR><A class=postlink
 
                                href="http://www.armadafleetcommand.com/botf/modules.php?name=Forums&amp;file=viewtopic&amp;t=224"
 
                                target=_blank>Special ship post</A> <BR>
 
<img src="http://www.armadafleetcommand.com/botf/files/images/shiptutorial/18zt4.jpg" width="745" height="476" /><BR>
next repeat last step with cgndexp.gif, csboom.gif, cshock.gif from drop down menu.  
&nbsp;<BR><BR><SPAN style="COLOR: blue"><SPAN
 
                                style="FONT-WEIGHT: bold"><SPAN
Next select fbboom.gif and click on remove.
                                style="LINE-HEIGHT: normal; FONT-SIZE: 18px">Seventh
 
                                tutorial; How to lower palettes
 
                                used.</SPAN></SPAN></SPAN> <BR><BR>this will
 
                                reduce used palette from 119 to 102. By all
next repeat last step for fgndexp.gif, fsboom.gif, fshock.gif, hbboom.gif, hgndexp.gif, hsboom.gif, hshock.gif, kbboom.gif, kgndexp.gif, ksboom.gif, mbboom.gif, mgndexp.gif, msboom.gif, rbboom.gif, rgndexp.gif, rsboom.gif, rshock.gif.  
                                races and minors using the same explosions
 
                                textures. <BR><BR>Fisrt you will need to
Next click on trim palette list and save.
                                download these files; <BR><BR><A class=postlink
 
                                href="http://www.armadafleetcommand.com/botf/files/patches/palette.rar"
That is all I have for now, I hope this tutorial helps
                                target=_blank><SPAN
 
                                style="FONT-WEIGHT: bold"><SPAN
thunderchero
                                style="LINE-HEIGHT: normal; FONT-SIZE: 18px"><SPAN
                                style="COLOR: red">palette.rar</SPAN></SPAN></SPAN></A>
                                <BR><BR>Download and unrar to location of your
                                choice. <BR><BR>Next open UE and add files to
                                res file from edit\Other\Files. <BR>
<img src="http://www.armadafleetcommand.com/botf/files/images/shiptutorial/44116989te5.jpg" width="598" height="472" /><BR>
&nbsp;<BR><BR>Next use add button and browse for the
                                file you just downloaded. Then add all file from
                                "gifs and hobs" folder. <BR><BR>If you have made
                                no changes to res file you can also add
                                palette.lst from "vanilla palette.lst" folder.
                                <BR><BR>If you added palette.lst you are done.
                                and save. <BR><BR>If you did not add palette.lst
                                you will need to set palette for gifs.
                                <BR><BR>With UE from edit\Graphics\Textures.
                                <BR>
<img src="http://www.armadafleetcommand.com/botf/files/images/shiptutorial/91815284zo7.jpg" width="600" height="491" /><BR>
&nbsp;<BR><BR>Next select cbboom.gif from drop down
                                menu and select "use own palette" <BR>
<img src="http://www.armadafleetcommand.com/botf/files/images/shiptutorial/88685179ch5.jpg" width="600" height="492" /><BR>
&nbsp;<BR><BR>next repeat last step with cgndexp.gif,
                                csboom.gif, cshock.gif from drop down menu.
                                <BR><BR>Next select fbboom.gif and click on
                                remove. <BR>
<img src="http://www.armadafleetcommand.com/botf/files/images/shiptutorial/47663158vq4.jpg" width="600" height="494" /><BR>
&nbsp;<BR><BR>next repeat last step for fgndexp.gif,
                                fsboom.gif, fshock.gif, hbboom.gif, hgndexp.gif,
                                hsboom.gif, hshock.gif, kbboom.gif, kgndexp.gif,
                                ksboom.gif, mbboom.gif, mgndexp.gif, msboom.gif,
                                rbboom.gif, rgndexp.gif, rsboom.gif, rshock.gif.
                                <BR><BR>Next click on trim palette list and
                                save. <BR><BR>That is all I have for now, I hope
                                this tutorial helps
                                <BR><BR>thunderchero</TD></TR>
                                <TR>
                                <TD class=genmed height=40
                                vAlign=bottom><BR>

Revision as of 22:48, 22 September 2009

Getting started

To start a new page, type the name to the search box and hit the "go" button. When the page isn't available yet, you'll get a red link "create this page". If you've hit the search-button instead, you can use the red link after "You searched for" to create the page.
If you want something specific you've already seen somewhere in a mediawiki, go there, hit the "edit" or "view source" button to view it's source.

Some mediawiki features may not be available yet cause there do exist many extensions. If you need one, just ask me.

Cause this wiki is about a game that is still protected by copyrights (as far I know), please at least leave appropriate licensing/copyright notes whenever you're uploading images like screenshots or artwork and don't blast the wiki with images, just use them where they fit. You may refer to BotF-Wiki:Copyrights that I've written to reflect this, like I've done with the BotF front cover. ;)

General Game Information

Introduction: Star Trek: The Next Generation - Birth of the Federation

General Gameplay Information

Troubleshooting

Infos about Mods

Modding Information

Hi Everyone,

This is a tutorial for importing and exporting ship models using DCER's Ultimate Editor (UE).

The new function can be found here;

 

This is the screen we will be working with the most.

 

first tutorial; How to do simple replacement.

Select "Open Ship Pack" and locate the ship packs you have created or downloaded.

 

Now just select the model on right you are wanting to import. And on left select the model you want to replace. And click on import. And save.

NOTE; You may get a warning message that palette is over 127 if you get this message you will need to reduce palettes manully. if this is not done model will not display properly.

 

Now, new model has been added and is using all the same info as the model you replaced. (ship stats, upgrades, cost, mantinace, ect) And should have no problem using and building this model in game.

____________________________________________________________________________

Second tutorial; Adding model using 2 models on same phaser slot. (Note: this all works the same if tring to put 3 models on same phaser slot).

Open UE and open Ship Pack you want to use. (see images above)

Before we begin just some rules;

No model can share a phaser slot with any Vanilla models. There phaser slot numbers are random so errors would be common.

Before a ship can be imported both models (imported model and model selected to share phaser slot) must use same scale and amount of phasers.

You must plan out what models you plan on using before making any changes.

Example 1; Using Oberth we just added this will be the slot that will be used for next model imported and will share phaser slot.

click on "rename" in new window input new prefix for model (if 2 models on same slot use 2 characters like "H1" here) (if 3 models on same slot use 1 characters like "H")

 

Now you will see under renamed model "H1" and "Not used" spot named "H1_"

Next, I need the scale model to match scale for both models. With the first model of shared phaser slot selected click on "edit Scale" In new window change scale to the same as model you plan on importing from Ship Pack.

 

Now that phasers amount and scale match you can select not used spot "H1_" and model you want to import from ship pack "HU". And click on import.

 

and save.

 

Now H1 model is in game working but H1_ model files are in game but model is not in uses.

Note; you have also changed scale of H1 model from 75% to 95% so you could change scale as before to even out both models and split differance to scale of 85%for both models.

____________________________________________________________________________

third tutorial; adding new not used model to shiplist.

There are many ways to add new models to shiplist I will show 2 ways of added to shiplist

Example 1 "basic" using an upgrade slot.

Open UE and open ship stats.

 

Now select the slot you want to use and in dropdown list find the not used model you want to add. and edit name, class, and any stats and if it is an upgrade ect.

 

And save.

Now you have 2 models sharing the same phaser slot and working in game.

_____________________________________________________________________________

Example 2 "Advanced" Adding model by extending shiplist

Open ship stats as before (see above)

Select a used model that is close to the model you are adding then click on "Create Copy"

 

Next you will see an exact copy of that model. now it is time to edit everything. First open drop down menu and locate the new ship file you just added and select the tga file that use that model. And then edit all stats, so that model will be unique.

 

 

 

And save

Now you have increased shiplist and added a new model.

_____________________________________________________________________________________

Fourth tutorial; How to edit ship scale.

This is now a lot easier to do just go to Edit->Graphics->Add/Remove Ship Models then select the ship you want to edit scale on and select Edit Scale. In the new window change scale value to scale you want.

 

And save

now you have edited scale for that model.

________________________________________________________________________________________

Fifth tutorial; How to change what ships are seen in screensaver.

This also been made much easier to do go to Edit->Ship stats You will find a check box Appers in Screensaver Just check this box. only catch is there is a limit to how many ships that can be used by screensaver so you might have to uncheck a model you do not want to see in screensaver.

 

and save

Sixth tutorial; How to uses of behave as if built by.

This option will be rarely used by most people and has limited testing. UDMIII will use this to add assault command to all major races colony and troop transports by selecting built by Klingons.

 

and save

Sixth tutorial; How to select What special ships are used.

With the use of this option you can select what ships are considered special ships. this was only for federation but with a little hex editing this also can be changed. for more info on how to edit read this post. Special ship post

 

Seventh tutorial; How to lower palettes used.

this will reduce used palette from 119 to 102. By all races and minors using the same explosions textures.

Fisrt you will need to download these files;

palette.rar

Download and unrar to location of your choice.

Next open UE and add files to res file from edit\Other\Files.

 

Next use add button and browse for the file you just downloaded. Then add all file from "gifs and hobs" folder.

If you have made no changes to res file you can also add palette.lst from "vanilla palette.lst" folder.

If you added palette.lst you are done. and save.

If you did not add palette.lst you will need to set palette for gifs.

With UE from edit\Graphics\Textures.

 

Next select cbboom.gif from drop down menu and select "use own palette"

 

next repeat last step with cgndexp.gif, csboom.gif, cshock.gif from drop down menu.

Next select fbboom.gif and click on remove.

 

next repeat last step for fgndexp.gif, fsboom.gif, fshock.gif, hbboom.gif, hgndexp.gif, hsboom.gif, hshock.gif, kbboom.gif, kgndexp.gif, ksboom.gif, mbboom.gif, mgndexp.gif, msboom.gif, rbboom.gif, rgndexp.gif, rsboom.gif, rshock.gif.

Next click on trim palette list and save.

That is all I have for now, I hope this tutorial helps

thunderchero