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== Participation ==
 +
Welcome to the BotF-Wiki!<br />
 +
Everyone is welcome to participate on this wiki as long you don't advertise, spam or begin to trouble this project in some other way.<br />
 +
Sadly there've been some bots recently forcing to prevent users from contributing without being authorized and added to the 'elected' group by an admin.<br />
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So if you want to participate, best leave a note on [http://www.armadafleetcommand.com/botf/ AFC] or contact one of the admins.<br />
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Thank you! :-)
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== Getting started ==
 
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== Modding Information ==
 
== Modding Information ==
<title>Adding ships with UE tutorial</title>
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Tutorials:<br />
</head>
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[[How to add new ship models using UE]]<br />
 
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[[Large Map Generation Chart and tutorial for UE]]<br />
<body>
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[[Editing Savegames]]<br />
  
</body>Hi Everyone, <BR><BR>This is a tutorial for
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Assembler Analysis:<br />
                                importing and exporting ship models using DCER's
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[[List of known Dynamic Variables]]<br />
                                Ultimate Editor (UE). <BR><BR>The new function
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[[Library of Subroutines]]
                                can be found here; <BR>
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<img src="http://www.armadafleetcommand.com/botf/files/images/shiptutorial/85924259go6.jpg" width="596" height="479" /><br />
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&nbsp;<BR><BR>This is the screen we will be working
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                                with the most. <BR>
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<img src="http://www.armadafleetcommand.com/botf/files/images/shiptutorial/50610349ks5.jpg" width="600" height="478" /><BR>
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&nbsp;<BR><BR><SPAN style="COLOR: blue"><SPAN
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                                style="FONT-WEIGHT: bold"><SPAN
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                                style="LINE-HEIGHT: normal; FONT-SIZE: 18px">first
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                                tutorial; How to do simple
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                                replacement.</SPAN></SPAN></SPAN> <BR><BR>Select
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                                "Open Ship Pack" and locate the ship packs you
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                                have created or downloaded. <BR>
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<img src="http://www.armadafleetcommand.com/botf/files/images/shiptutorial/80511902lg2.jpg" width="595" height="479" /><BR>
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&nbsp;<BR><BR>Now just select the model on right you
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                                are wanting to import. And on left select the
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                                model you want to replace. And click on import.
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                                And save. <BR><BR>NOTE; You may get a warning
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                                message that palette is over 127 if you get this
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                                message you will need to reduce palettes
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                                manully. if this is not done model will not
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                                display properly. <BR>
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<img src="http://www.armadafleetcommand.com/botf/files/images/shiptutorial/90329946vu8.jpg" width="600" height="476" /><BR>
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&nbsp;<BR><BR>Now, new model has been added and is
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                                using all the same info as the model you
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                                replaced. (ship stats, upgrades, cost,
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                                mantinace, ect) And should have no problem using
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                                and building this model in game.
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                                <BR><BR>____________________________________________________________________________
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                                <BR><BR><SPAN style="COLOR: blue"><SPAN
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                                style="FONT-WEIGHT: bold"><SPAN
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                                style="LINE-HEIGHT: normal; FONT-SIZE: 18px">Second
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                                tutorial; Adding model using 2 models on same
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                                phaser slot.</SPAN></SPAN></SPAN> <BR>(Note:
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                                this all works the same if tring to put 3 models
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                                on same phaser slot). <BR><BR>Open UE and open
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                                Ship Pack you want to use. (see images above)
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                                <BR><BR>Before we begin just some rules;
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                                <BR><BR>No model can share a phaser slot with
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                                any Vanilla models. There phaser slot numbers
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                                are random so errors would be common.
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                                <BR><BR>Before a ship can be imported both
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                                models (imported model and model selected to
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                                share phaser slot) must use same scale and
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                                amount of phasers. <BR><BR>You must plan out
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                                what models you plan on using before making any
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                                changes. <BR><BR>Example 1; <BR>Using Oberth we
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                                just added this will be the slot that will be
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                                used for next model imported and will share
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                                phaser slot. <BR><BR>click on "rename" in new
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                                window input new prefix for model (if 2 models
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                                on same slot use 2 characters like "H1" here)
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                                (if 3 models on same slot use 1 characters like
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                                "H") <BR>
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<img src="http://www.armadafleetcommand.com/botf/files/images/shiptutorial/64181539ik4.jpg" width="598" height="478" /><BR>
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&nbsp;<BR><BR>Now you will see under renamed model
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                                "H1" and "Not used" spot named "H1_"
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                                <BR><BR>Next, I need the scale model to match
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                                scale for both models. With the first model of
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                                shared phaser slot selected click on "edit
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                                Scale" In new window change scale to the same as
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                                model you plan on importing from Ship Pack.
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                                <BR>
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<img src="http://www.armadafleetcommand.com/botf/files/images/shiptutorial/71018141zv5.jpg" width="600" height="476" /><BR>
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&nbsp;<BR><BR>Now that phasers amount and scale match
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                                you can select not used spot "H1_" and model you
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                                want to import from ship pack "HU". And click on
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                                import. <BR>
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<img src="http://www.armadafleetcommand.com/botf/files/images/shiptutorial/60191711yf2.jpg" width="600" height="476" /><BR>
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&nbsp;<BR><BR>and save. <BR>
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<img src="http://www.armadafleetcommand.com/botf/files/images/shiptutorial/55815419ac9.jpg" width="600" height="476" /><BR>
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&nbsp;<BR><BR>Now H1 model is in game working but H1_
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                                model files are in game but model is not in
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                                uses. <BR><BR>Note; you have also changed scale
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                                of H1 model from 75% to 95% so you could change
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                                scale as before to even out both models and
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                                split differance to scale of 85%for both models.
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                                <BR><BR>____________________________________________________________________________
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                                <BR><BR><SPAN style="COLOR: blue"><SPAN
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                                style="FONT-WEIGHT: bold"><SPAN
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                                style="LINE-HEIGHT: normal; FONT-SIZE: 18px">third
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                                tutorial; adding new not used model to
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                                shiplist.</SPAN></SPAN></SPAN> <BR><BR>There are
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                                many ways to add new models to shiplist I will
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                                show 2 ways of added to shiplist <BR><BR>Example
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                                1 "basic" using an upgrade slot. <BR><BR>Open UE
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                                and open ship stats. <BR>
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<img src="http://www.armadafleetcommand.com/botf/files/images/shiptutorial/52326105qk2.jpg" width="600" height="476" /><BR>
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&nbsp;<BR><BR>Now select the slot you want to use and
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                                in dropdown list find the not used model you
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                                want to add. and edit name, class, and any stats
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                                and if it is an upgrade ect. <BR>
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<img src="http://www.armadafleetcommand.com/botf/files/images/shiptutorial/10lc7.jpg" width="743" height="477" /><BR>
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&nbsp;<BR><BR>And save. <BR><BR>Now you have 2 models
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                                sharing the same phaser slot and working in
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                                game.
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                                <BR><BR>_____________________________________________________________________________
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                                <BR><BR>Example 2 "Advanced" Adding model by
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                                extending shiplist <BR><BR>Open ship stats as
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                                before (see above) <BR><BR>Select a used model
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                                that is close to the model you are adding then
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                                click on "Create Copy" <BR>
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<img src="http://www.armadafleetcommand.com/botf/files/images/shiptutorial/11ea7.jpg" width="745" height="477" /><BR>
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&nbsp;<BR><BR>Next you will see an exact copy of that
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                                model. now it is time to edit everything. First
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                                open drop down menu and locate the new ship file
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                                you just added and select the tga file that use
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                                that model. And then edit all stats, so that
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                                model will be unique. <BR>
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<img src="http://www.armadafleetcommand.com/botf/files/images/shiptutorial/12za8.jpg" width="745" height="476" /><BR>
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&nbsp;<br />
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<img src="http://www.armadafleetcommand.com/botf/files/images/shiptutorial/13oj6.jpg" width="745" height="476" /><BR>
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&nbsp;<br />
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<img src="http://www.armadafleetcommand.com/botf/files/images/shiptutorial/14wr1.jpg" width="745" height="476" /><BR>
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&nbsp;<BR><BR>And save <BR><BR>Now you have increased
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                                shiplist and added a new model.
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                                <BR><BR>_____________________________________________________________________________________
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                                <BR><BR><SPAN style="COLOR: blue"><SPAN
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                                style="FONT-WEIGHT: bold"><SPAN
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                                style="LINE-HEIGHT: normal; FONT-SIZE: 18px">Fourth
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                                tutorial; How to edit ship
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                                scale.</SPAN></SPAN></SPAN> <BR><BR>This is now
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                                a lot easier to do just go to
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                                Edit-&gt;Graphics-&gt;Add/Remove Ship Models
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                                then select the ship you want to edit scale on
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                                and select Edit Scale. In the new window change
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                                scale value to scale you want. <BR>
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<img src="http://www.armadafleetcommand.com/botf/files/images/shiptutorial/15kg6.jpg" width="745" height="476" /><BR>
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&nbsp;<BR><BR>And save <BR><BR>now you have edited
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                                scale for that model.
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                                <BR><BR>________________________________________________________________________________________
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                                <BR><BR><SPAN style="COLOR: blue"><SPAN
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                                style="FONT-WEIGHT: bold"><SPAN
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                                style="LINE-HEIGHT: normal; FONT-SIZE: 18px">Fifth
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                                tutorial; How to change what ships are seen in
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                                screensaver.</SPAN></SPAN></SPAN> <BR><BR>This
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                                also been made much easier to do go to
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                                Edit-&gt;Ship stats You will find a check box
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                                Appers in Screensaver Just check this box. only
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                                catch is there is a limit to how many ships that
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                                can be used by screensaver so you might have to
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                                uncheck a model you do not want to see in
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                                screensaver. <BR>
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<img src="http://www.armadafleetcommand.com/botf/files/images/shiptutorial/16ol6.jpg" width="745" height="476" /><BR>
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&nbsp;<BR><BR>and save <BR><BR><SPAN
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                                style="COLOR: blue"><SPAN
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                                style="FONT-WEIGHT: bold"><SPAN
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                                style="LINE-HEIGHT: normal; FONT-SIZE: 18px">Sixth
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                                tutorial; How to uses of behave as if built
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                                by.</SPAN></SPAN></SPAN> <BR><BR>This option
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                                will be rarely used by most people and has
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                                limited testing. UDMIII will use this to add
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                                assault command to all major races colony and
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                                troop transports by selecting built by Klingons.
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                                <BR>
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<img src="http://www.armadafleetcommand.com/botf/files/images/shiptutorial/17ha5.jpg" width="745" height="476" /><BR>
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&nbsp;<BR><BR>and save <BR><BR><SPAN
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                                style="COLOR: blue"><SPAN
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                                style="FONT-WEIGHT: bold"><SPAN
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                                style="LINE-HEIGHT: normal; FONT-SIZE: 18px">Sixth
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                                tutorial; How to select What special ships are
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                                used.</SPAN></SPAN></SPAN> <BR><BR>With the use
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                                of this option you can select what ships are
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                                considered special ships. this was only for
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                                federation but with a little hex editing this
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                                also can be changed. for more info on how to
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                                edit read this post. <BR><A class=postlink
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                                href="http://www.armadafleetcommand.com/botf/modules.php?name=Forums&amp;file=viewtopic&amp;t=224"
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                                target=_blank>Special ship post</A> <BR>
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<img src="http://www.armadafleetcommand.com/botf/files/images/shiptutorial/18zt4.jpg" width="745" height="476" /><BR>
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&nbsp;<BR><BR><SPAN style="COLOR: blue"><SPAN
+
                                style="FONT-WEIGHT: bold"><SPAN
+
                                style="LINE-HEIGHT: normal; FONT-SIZE: 18px">Seventh
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                                tutorial; How to lower palettes
+
                                used.</SPAN></SPAN></SPAN> <BR><BR>this will
+
                                reduce used palette from 119 to 102. By all
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                                races and minors using the same explosions
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                                textures. <BR><BR>Fisrt you will need to
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                                download these files; <BR><BR><A class=postlink
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                                href="http://www.armadafleetcommand.com/botf/files/patches/palette.rar"
+
                                target=_blank><SPAN
+
                                style="FONT-WEIGHT: bold"><SPAN
+
                                style="LINE-HEIGHT: normal; FONT-SIZE: 18px"><SPAN
+
                                style="COLOR: red">palette.rar</SPAN></SPAN></SPAN></A>
+
                                <BR><BR>Download and unrar to location of your
+
                                choice. <BR><BR>Next open UE and add files to
+
                                res file from edit\Other\Files. <BR>
+
<img src="http://www.armadafleetcommand.com/botf/files/images/shiptutorial/44116989te5.jpg" width="598" height="472" /><BR>
+
&nbsp;<BR><BR>Next use add button and browse for the
+
                                file you just downloaded. Then add all file from
+
                                "gifs and hobs" folder. <BR><BR>If you have made
+
                                no changes to res file you can also add
+
                                palette.lst from "vanilla palette.lst" folder.
+
                                <BR><BR>If you added palette.lst you are done.
+
                                and save. <BR><BR>If you did not add palette.lst
+
                                you will need to set palette for gifs.
+
                                <BR><BR>With UE from edit\Graphics\Textures.
+
                                <BR>
+
<img src="http://www.armadafleetcommand.com/botf/files/images/shiptutorial/91815284zo7.jpg" width="600" height="491" /><BR>
+
&nbsp;<BR><BR>Next select cbboom.gif from drop down
+
                                menu and select "use own palette" <BR>
+
<img src="http://www.armadafleetcommand.com/botf/files/images/shiptutorial/88685179ch5.jpg" width="600" height="492" /><BR>
+
&nbsp;<BR><BR>next repeat last step with cgndexp.gif,
+
                                csboom.gif, cshock.gif from drop down menu.
+
                                <BR><BR>Next select fbboom.gif and click on
+
                                remove. <BR>
+
<img src="http://www.armadafleetcommand.com/botf/files/images/shiptutorial/47663158vq4.jpg" width="600" height="494" /><BR>
+
&nbsp;<BR><BR>next repeat last step for fgndexp.gif,
+
                                fsboom.gif, fshock.gif, hbboom.gif, hgndexp.gif,
+
                                hsboom.gif, hshock.gif, kbboom.gif, kgndexp.gif,
+
                                ksboom.gif, mbboom.gif, mgndexp.gif, msboom.gif,
+
                                rbboom.gif, rgndexp.gif, rsboom.gif, rshock.gif.
+
                                <BR><BR>Next click on trim palette list and
+
                                save. <BR><BR>That is all I have for now, I hope
+
                                this tutorial helps
+
                                <BR><BR>thunderchero</TD></TR>
+
                                <TR>
+
                                <TD class=genmed height=40
+
                                vAlign=bottom><BR>
+

Latest revision as of 21:15, 21 March 2012

Participation

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If you want something specific you've already seen somewhere in a mediawiki, go there, hit the "edit" or "view source" button to view it's source.

Some mediawiki features may not be available yet cause there do exist many extensions. If you need one, just ask me.

Cause this wiki is about a game that is still protected by copyrights (as far I know), please at least leave appropriate licensing/copyright notes whenever you're uploading images like screenshots or artwork and don't blast the wiki with images, just use them where they fit. You may refer to BotF-Wiki:Copyrights that I've written to reflect this, like I've done with the BotF front cover. ;)

General Game Information

Introduction: Star Trek: The Next Generation - Birth of the Federation

General Gameplay Information

Troubleshooting

Infos about Mods

Modding Information

Tutorials:
How to add new ship models using UE
Large Map Generation Chart and tutorial for UE
Editing Savegames

Assembler Analysis:
List of known Dynamic Variables
Library of Subroutines