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== Participation ==
Welcome to the BotF-Wiki!<br />
Everyone is welcome to participate on this wiki as long you don't advertise, spam or begin to trouble this project in some other way.<br />
Sadly there've been some bots recently forcing to prevent users from contributing without being authorized and added to the 'elected' group by an admin.<br />
So if you want to participate, best leave a note on [http://www.armadafleetcommand.com/botf/ AFC] or contact one of the admins.<br />
Thank you! :-)
''updating the wiki has to wait till I find enough time for it''
== Getting started ==
== Getting started ==
* [http://meta.wikimedia.org/wiki/Help:Wikitext Formatting Text]<br />
* [http://meta.wikimedia.org/wiki/Help:Wikitext Formatting Text]
* [http://meta.wikimedia.org/wiki/Help:Contents User's Guide]<br />
* [http://meta.wikimedia.org/wiki/Help:Contents User's Guide]
* [http://www.mediawiki.org/wiki/Manual:FAQ MediaWiki FAQ]<br />
* [http://www.mediawiki.org/wiki/Manual:FAQ MediaWiki FAQ]<br />
To start a new page, type the name to the search box and hit the "go" button. When the page isn't available yet, you'll get a red link "create this page". If you've hit the search-button instead, you can use the red link after "You searched for" to create the page.<br />
To start a new page, type the name to the search box and hit the "go" button. When the page isn't available yet, you'll get a red link "create this page". If you've hit the search-button instead, you can use the red link after "You searched for" to create the page.<br />
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Some mediawiki features may not be available yet cause there do exist many extensions. If you need one, just ask me.
Some mediawiki features may not be available yet cause there do exist many extensions. If you need one, just ask me.


Cause this wiki is about a game that is still protected by copyrights (as far I know), please at least leave appropriate licensing/copyright notes whenever you're uploading images like screenshots or artwork and don't blast the wiki with images, just use them where they fit. You may refer to [[BotF-Wiki:Copyrights]] that I've written to reflect this, like I've done with the [http://flocke.bplaced.net/botfwiki/index.php?title=File:Birth_of_the_Federation_cover.jpg BotF front cover]. ;)
Cause this wiki is about a game that is still protected by copyrights (as far I know), please at least leave appropriate licensing/copyright notes whenever you're uploading images like screenshots or artwork and don't blast the wiki with images, just use them where they fit. You may refer to [[BotF-Wiki:Copyrights]] that I've written to reflect this, like I've done with the [[:File:Birth_of_the_Federation_cover.jpg|BotF front cover]]. ;)


== General Game Information ==
== General Game Information ==
Introduction: [[Star Trek: The Next Generation - Birth of the Federation]]
Introduction: [[Star Trek: The Next Generation - Birth of the Federation]]
== Storyline ==
<gallery position="center" captionalign="center" navigation="true">
File:Cardassian1.png | [[Cardassians|*Cardassians*]]
File:Federation1.png | [[Federation|*Federation*]]
File:Ferengi1.png | [[Ferengi]]
File:Klingon1.png | [[Klingons]]
File:Romulan1.png | [[Romulans]]
</gallery>


== General Gameplay Information ==
== General Gameplay Information ==
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== Infos about Mods ==
== Infos about Mods ==
===BOTF Most Active 2.0.4 RC2===


== Modding Information ==
{| class="wikitable"
Hi Everyone,


This is a tutorial for importing and exporting ship models using DCER's Ultimate Editor (UE).
! Mod Name !! Author
|-
| [[Error Correction Mod]] || Spocks.cuddly-tribble
|-
| [[Ultimate Dominion Mod]] || siggi and thunderchero
|-
| [[Balance of Power]] || Gowron
|-
| [[Mirror Universe Mod]] || thunderchero
|-
| [[Federation at War]] || thunderchero
|-
| [[Rai's multiplayer Mod|*Rai's multiplayer Mod*]] || *Final Run*
|-
| [[All the Ages Mod]] || stardust
|-
| [[Ultimate Mod 5]] || Dafedz
|-
| [[UnCivil Wars Mod]] || thunderchero
|-
| [[Galaxies Mod]] || Tethys
|-
| [[Fluid's multi player Mod]] || Sir Fluid Hat
|}


The new function can be found here;
===BOTF Older Mods 2.0.4 RC2===


 
{| class="wikitable"
! Mod Name !! Author
|-
| [[Flagship Mod]] || thunderchero
|-
| [[Building Upgrade Mod]] || thunderchero
|-
| [[Thunderchero's multi player Mod]] || thunderchero
|-
| [[AFC Mod]] || AFC
|-
| [[Babylon 5 Mod]] || Jigalypuff
|-
| [[Building Mod]] || Joker
|-
| [[Borg Incursion Mod]] || jigalypuff/dcer
|-
| [[Colonies Mod]] || jigalypuff
|-
| [[Ferengi-Dominion Alliance Mod]] || Darth_Windu
|-
| [[Imperial Mod]] || Bulsar
|-
| [[Delta Quadrant Mod]] || DigitalMaleficus
|-
| [[Mirror Mirror Mod]] || Dafedz
|-
| [[Prime Directive Mod]] || teukros
|-
| [[Planet Mod]] || joker
|-
| [[Resistance Is Futile Mod]] || dcer
|-
| [[Stargate Mod]] || jigpalypuff
|}


This is the screen we will be working with the most.
== Modding Information ==
 
Tutorials:<br />
 
[[How to add new ship models using UE]]<br />
 
[[Large Map Generation Chart and tutorial for UE]]<br />
first tutorial; How to do simple replacement.
[[Editing Savegames]]<br />
 
Select "Open Ship Pack" and locate the ship packs you have created or downloaded.
 
 
 
Now just select the model on right you are wanting to import. And on left select the model you want to replace. And click on import. And save.
 
NOTE; You may get a warning message that palette is over 127 if you get this message you will need to reduce palettes manully. if this is not done model will not display properly.
 
 
 
Now, new model has been added and is using all the same info as the model you replaced. (ship stats, upgrades, cost, mantinace, ect) And should have no problem using and building this model in game.
 
____________________________________________________________________________
 
Second tutorial; Adding model using 2 models on same phaser slot.
(Note: this all works the same if tring to put 3 models on same phaser slot).
 
Open UE and open Ship Pack you want to use. (see images above)
 
Before we begin just some rules;
 
No model can share a phaser slot with any Vanilla models. There phaser slot numbers are random so errors would be common.
 
Before a ship can be imported both models (imported model and model selected to share phaser slot) must use same scale and amount of phasers.
 
You must plan out what models you plan on using before making any changes.
 
Example 1;
Using Oberth we just added this will be the slot that will be used for next model imported and will share phaser slot.
 
click on "rename" in new window input new prefix for model (if 2 models on same slot use 2 characters like "H1" here) (if 3 models on same slot use 1 characters like "H")
 
 
 
Now you will see under renamed model "H1" and "Not used" spot named "H1_"
 
Next, I need the scale model to match scale for both models. With the first model of shared phaser slot selected click on "edit Scale" In new window change scale to the same as model you plan on importing from Ship Pack.
 
 
 
Now that phasers amount and scale match you can select not used spot "H1_" and model you want to import from ship pack "HU". And click on import.
 
 
 
and save.
 
 
 
Now H1 model is in game working but H1_ model files are in game but model is not in uses.
 
Note; you have also changed scale of H1 model from 75% to 95% so you could change scale as before to even out both models and split differance to scale of 85%for both models.
 
____________________________________________________________________________
 
third tutorial; adding new not used model to shiplist.
 
There are many ways to add new models to shiplist I will show 2 ways of added to shiplist
 
Example 1 "basic" using an upgrade slot.
 
Open UE and open ship stats.
 
 
 
Now select the slot you want to use and in dropdown list find the not used model you want to add. and edit name, class, and any stats and if it is an upgrade ect.
 
 
 
And save.
 
Now you have 2 models sharing the same phaser slot and working in game.
 
_____________________________________________________________________________
 
Example 2 "Advanced" Adding model by extending shiplist
 
Open ship stats as before (see above)
 
Select a used model that is close to the model you are adding then click on "Create Copy"
 
 
 
Next you will see an exact copy of that model. now it is time to edit everything. First open drop down menu and locate the new ship file you just added and select the tga file that use that model. And then edit all stats, so that model will be unique.
 
 
 
 
 
 
 
And save
 
Now you have increased shiplist and added a new model.
 
_____________________________________________________________________________________
 
Fourth tutorial; How to edit ship scale.
 
This is now a lot easier to do just go to Edit->Graphics->Add/Remove Ship Models then select the ship you want to edit scale on and select Edit Scale. In the new window change scale value to scale you want.
 
 
 
And save
 
now you have edited scale for that model.
 
________________________________________________________________________________________
 
Fifth tutorial; How to change what ships are seen in screensaver.
 
This also been made much easier to do go to Edit->Ship stats You will find a check box Appers in Screensaver Just check this box. only catch is there is a limit to how many ships that can be used by screensaver so you might have to uncheck a model you do not want to see in screensaver.
 
 
 
and save
 
Sixth tutorial; How to uses of behave as if built by.
 
This option will be rarely used by most people and has limited testing. UDMIII will use this to add assault command to all major races colony and troop transports by selecting built by Klingons.
 
 
 
and save
 
Sixth tutorial; How to select What special ships are used.
 
With the use of this option you can select what ships are considered special ships. this was only for federation but with a little hex editing this also can be changed. for more info on how to edit read this post.
Special ship post
 
 
 
Seventh tutorial; How to lower palettes used.
 
this will reduce used palette from 119 to 102. By all races and minors using the same explosions textures.
 
Fisrt you will need to download these files;
 
palette.rar
 
Download and unrar to location of your choice.
 
Next open UE and add files to res file from edit\Other\Files.
 
 
 
Next use add button and browse for the file you just downloaded. Then add all file from "gifs and hobs" folder.
 
If you have made no changes to res file you can also add palette.lst from "vanilla palette.lst" folder.
 
If you added palette.lst you are done. and save.
 
If you did not add palette.lst you will need to set palette for gifs.
 
With UE from edit\Graphics\Textures.
 
 
 
Next select cbboom.gif from drop down menu and select "use own palette"
 
 
 
next repeat last step with cgndexp.gif, csboom.gif, cshock.gif from drop down menu.
 
Next select fbboom.gif and click on remove.
 
 
 
next repeat last step for fgndexp.gif, fsboom.gif, fshock.gif, hbboom.gif, hgndexp.gif, hsboom.gif, hshock.gif, kbboom.gif, kgndexp.gif, ksboom.gif, mbboom.gif, mgndexp.gif, msboom.gif, rbboom.gif, rgndexp.gif, rsboom.gif, rshock.gif.
 
Next click on trim palette list and save.
 
That is all I have for now, I hope this tutorial helps


thunderchero
Assembler Analysis:<br />
[[List of known Dynamic Variables]]<br />
[[Library of Subroutines]]

Latest revision as of 17:06, 11 September 2026

Participation

Welcome to the BotF-Wiki!
Everyone is welcome to participate on this wiki as long you don't advertise, spam or begin to trouble this project in some other way.
Sadly there've been some bots recently forcing to prevent users from contributing without being authorized and added to the 'elected' group by an admin.
So if you want to participate, best leave a note on AFC or contact one of the admins.
Thank you! :-)

updating the wiki has to wait till I find enough time for it

Getting started

To start a new page, type the name to the search box and hit the "go" button. When the page isn't available yet, you'll get a red link "create this page". If you've hit the search-button instead, you can use the red link after "You searched for" to create the page.
If you want something specific you've already seen somewhere in a mediawiki, go there, hit the "edit" or "view source" button to view it's source.

Some mediawiki features may not be available yet cause there do exist many extensions. If you need one, just ask me.

Cause this wiki is about a game that is still protected by copyrights (as far I know), please at least leave appropriate licensing/copyright notes whenever you're uploading images like screenshots or artwork and don't blast the wiki with images, just use them where they fit. You may refer to BotF-Wiki:Copyrights that I've written to reflect this, like I've done with the BotF front cover. ;)

General Game Information

Introduction: Star Trek: The Next Generation - Birth of the Federation

Storyline

General Gameplay Information

Troubleshooting

Infos about Mods

BOTF Most Active 2.0.4 RC2

Mod Name Author
Error Correction Mod Spocks.cuddly-tribble
Ultimate Dominion Mod siggi and thunderchero
Balance of Power Gowron
Mirror Universe Mod thunderchero
Federation at War thunderchero
*Rai's multiplayer Mod* *Final Run*
All the Ages Mod stardust
Ultimate Mod 5 Dafedz
UnCivil Wars Mod thunderchero
Galaxies Mod Tethys
Fluid's multi player Mod Sir Fluid Hat

BOTF Older Mods 2.0.4 RC2

Mod Name Author
Flagship Mod thunderchero
Building Upgrade Mod thunderchero
Thunderchero's multi player Mod thunderchero
AFC Mod AFC
Babylon 5 Mod Jigalypuff
Building Mod Joker
Borg Incursion Mod jigalypuff/dcer
Colonies Mod jigalypuff
Ferengi-Dominion Alliance Mod Darth_Windu
Imperial Mod Bulsar
Delta Quadrant Mod DigitalMaleficus
Mirror Mirror Mod Dafedz
Prime Directive Mod teukros
Planet Mod joker
Resistance Is Futile Mod dcer
Stargate Mod jigpalypuff

Modding Information

Tutorials:
How to add new ship models using UE
Large Map Generation Chart and tutorial for UE
Editing Savegames

Assembler Analysis:
List of known Dynamic Variables
Library of Subroutines